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Destiny 2

Общее обсуждение Destiny 2.
Изменено (Lord Magris): 4/25/2020 8:17:13 AM
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I Think This Sandbox Has Shown Just About All That it Has to Offer for Crucible PvP

I'd really like to make another positive post sometime, but I've literally got nothing like that to say right now. I'm trying to be optimistic. But anyways, everything mentioned in this post is based off of my experience in a ton of Crucible matches on console after this season started. So, the Crucible PvP sandbox right now... I think Rumble shows most of it off well, but we have other modes that show off some of the other things. For the weapons on console, we have a lot of Adaptive Frame auto rifles everywhere (Hardlight, SUROS Regime, The Summoner, some Gnawing Hungers and some Galliards), shotguns (mostly Aggressive Frames as usual), fusion rifles (High-Impact Frames as usual again and Bastion), snipers (but mostly just Revoker because free ammo), and everything else that was top-tier before the last sandbox update is still in a lot of places and very strong, [b]as usual.[/b] That covers most of the weapons that have been appearing non-stop in all of the matches that I've seen. But about the exotic armor that's been being used a ton consistently, let's see. For Titans, we have One-Eyed Mask (as usual for kills that grant overshields), Dunemarchers (which did not need a buff in my opinion) and [b]Antaeus Wards[/b] (which are definitely the most annoying Titan exotic to fight against in the Crucible because it just nullifies most forms of combat and it is commonly used with shotguns and Bastion). For Hunters, we have Wormhusk Crown (because instant health every 10 seconds (very common and [i]perfectly balanced[/i])), Gemini Jester (because blinding the enemies every 10 seconds non-stop on top of turning invisible is [i]balanced, even through thick walls[/i]), St0mp-EE5 (because more Hunter mobility on top of being the most agile class in the game already (this one seems to be used for less specific builds most of the time)) and [b]Shinobu's Vow[/b] (which might just be the most annoying Hunter exotic to go against from my experience because easy damage/kills with enhanced Skip Grenade spam (a single grenade can do critical damage)). For Warlocks... Well on console, there's nothing too specific like the other classes. If I were to point out Warlock exotics that seem to stand out (I guess at the top) over other ones as far as effective use goes, it would be Contraverse Hold, Transversive Steps (used for less specific builds) and Getaway Artist (because aggressive Arc buddy for extra pressure). As sad as it sounds, there is nothing that crazy going on with Warlock exotics in PvP. Probably the most annoying thing I've seen Warlocks specifically have going for them in general is Icarus Dash (for aggressive play) and Arc Web. Other than that, it's just been their weapons and sometimes their other abilities. If I were to put together a list of items that I dislike seeing the most in console PvP and limited it to one thing per type/class, it would be this: Hardlight (tough choice) Not Forgotten Bygones Le Monarque Mindbender's (easy choice) Bastion Revoker (easy choice) Wardcliff Coil Antaeus Wards (very easy choice) Shinobu's Vow (very easy choice) Those are the things that stand out to me that I dislike going against. For those types of items, I find them to be low-skill and overused on console. These things will feel different on PC of course, but this is just covering the console experience. I don't have any PC experience to speak of nor do I think I want that right now. There are a few things that I'd like to mention here real quick since they are relevant as well. I think Adaptive Frame auto rifles were over-buffed. Do I think that it shouldn't have happened? No. I welcomed the buffs to an extent. But the competition between auto rifles right now is a bit one-sided. I just got a new Valakadyn with Tap the Trigger and Rangefinder that I went to test in Rumble. On console, it still takes a bit of control to use, but now its main advantage that it had against other auto rifles is not an advantage against Adaptive Frames, which are generally easier to use and now kill faster. And I feel really bad about some of the Precision Frames. I also feel that special ammo is a bit too rampant in some modes. I go into Rumble and it's a matter of who gets the fusion rifle or shotgun kill first well over half of the time. You get punished for using a primary weapon so much in there, especially when you respawn right in front of another player (another normal and very old issue). And why hasn't Revoker been nerfed yet? Please do not tell me that it is fine the way that it is. If you miss a bullet, that should be a waste just like with every single other weapon, [b]not the exact opposite.[/b] I've never seen a more camp-friendly weapon in both games besides Icebreaker for almost the same reason. As usual, I said that this is based off of my experience, not some statistics and numbers that you find on the internet. Everyone's experiences and opinions vary.

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