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Destiny 2

Общее обсуждение Destiny 2.
Изменено (R0YAL GAMING): 1/26/2020 11:46:58 PM
4

Bungie's hidden TWAB (Fan made exotic sandbox change)

This week at Bungie, we have finally been looking and discussing among us the community's issues within the game. We've been receiving many complaints/queries about such things like: Trials, Vendor refreshes, Factions, SRL, Strike Specific Loot, "Meta" overuse, SBMM, Iron banner quest and many other things. Since we are now an indie game it has become harder to produce a level of content that can solve all these issues in a single season. as such we think its best to solve some of these major issues per season, this will take time to discuss however a guardian by the username of "R0YAL GAMING" has given us a suggestion and has given some points. The last Major mass Exotic armour changes we made were back on the 28th of August 2018, "R0YAL" has stated that "a spice up to the current exotic armour is far more valuable than adding a new single semi decent one per character every 2 months. its important to change what we have as it will create more options for the community thus increasing player's choice" Hes also given some ideas for exotic changes to be made to the exotics that have little to no use in the current game. these have been looked over by other guardians who specialise in each class with hundreds of days played who've all agreed these be enough for the game. "R0YAL" has given some comments to these changes: 1. All stats/values can be changed as he doesn't have a game rig to test these ideas out. 2. These ideas are all free to use by Bungie as all he wants is the game to be more fun than it already is. (p.s. if you do use some please just add "R0YAL" at the bottom of your next TWAB) 3. Some exotics have been partially nerfed to allow other exotics to shine and have a chance, the rest are buffs. 4. these ideas are all mainly add-on's to the existing perks on these exotics Exotic armour sandbox changes: (Fan made by R0YAL GAMING and reviewed by others) Titan: ACD/0 Feedback Fence - being hit with a melee now unleashes a suppression wave while also doing damage based on the number of melee hits prier. (suppression doesn't work while in super)(can active if killed by melee death) Actium War Rig - partially reloads any rifle class weapon passively. (including machine guns) (value changes between each rifle class) Aeon Safe - now works on allies who don't have aeon equipped themselves Antaeus Wards - activation starts as soon as you slide and lasts 0.5 secs longer Armamentarium - the first grenade now charges 20% faster passively, consume both grenades to create a single grenade ability dealing over 75% more dmg Ashen Wake - successful hits with a grenade now grants full health and shield regeneration when critically wounded. (stops if damaged) Crest of Alpha Lupi - while activating a barricade you gain an over shield until fully placed Eternal Warrior - over shield now activates with all roaming supers and can regenerate if damaged (delay recharge after dmg, 2 seconds) Hallowfire Heart - barricade is now effected by the bonus, ability kills give back super energy Khepri's Horn - wave can now track however only doing 120 dmg plus burning effect Lion Rampant - flying over enemies now deal burning damage for 3 seconds (4 dmg per tick) Mask of the Quiet One - ability energy when damaged is now increased to 15%, ability dmg has a chance to disorientate enemies Mk. 44 Stand Asides - now the player is granted a physical shield (juggernaut) in front of them when running, activates 1.2 secs after running and disappears when stopped. doesn't require shoulder charge (75 health for shield) One-Eyed Mask - health and shield regain rate is increased by 10%, remove dmg buff Peacekeepers - running over primary ammo now increases the fire rate of your smg by 15% for 8 seconds Severance Enclosure - the bomb detonation dmg is increased to 220 dmg and travels to where the player is facing (doesn't dmg player) (4 meter max distance with regular melee kill, max 8 meter with shoulder charge kill) remove finisher requirement for PVE Ursa Furiosa - when blocking with sentinel shield it now reflects projectiles instead of blocking Stronghold - blocking with swords now deflect incoming projectiles warlock: Aeon Soul - now works on allies who don't have aeon equipped themselves Apotheosis Veil - when critically wounded 10% super energy will be given to player, however only works when super is 90% full Chromatic Fire - explosions now chain, does more dmg the longer the chain goes, increases 15% per kill (stack able) Claws of Ahamkara - the first melee now charges 20% faster passively, consume both melees to create a single melee ability dealing over 75% more dmg Eye of Another World - now marks seen targets for 5 seconds (max 2 players) Karnstein Armlets - melee hits grant 15% melee energy back Lunafaction Boots - reloads stowed weapons while in rift continuously (1.5 second delay between reloads) Nezarec's Sin - using a void ability now reloads the current equipped weapon Phoenix Protocol - grants ability energy to your team mates (10% energy per kill) Promethium Spur - enemies standing in rifts generated by daybreak will be damaged, now generates rifts upon hit rather than kill (15 dmg per tick inside rift, running outside the rift lasts for 3 seconds dealing 8 dmg per tick) Sanguine Alchemy - the effect can carry on outside of the rift for 5 seconds and can be refilled by standing in such rift, grants enhanced radar as well in effect Skull of Dire Ahamkara - orbs generated now grant ability energy to you and teammates Starfire Protocol - fusion grenade recharge rate increased to 30% passively, tracking enhanced The Stag - you can be revived 25% faster (please make an ornament for stag making it look like light beyond nemesis) Verity's Brow - when critically wounded, receive a boost in grenade energy of 20% Vesper of Radius - casting rift blinds nearby enemies periodically (range 7 meters, lasts for 1.2 seconds for PVP, 10 seconds for PVE) Wings of Sacred Dawn - now works with "heat rises" Contraverse hold - change to a dedicated 20% grenade energy back instead of random hunter: Aeon Swift - now works on allies who don't have aeon equipped themselves Celestial Nighthawk - celestial is only activated if player holds super buttons long enough allowing them to switch between single shot or multi-shot (the effects of celestial doesn't effect multi shot golden gun) Foetracer - remove extra dmg, change visually marked to dmg enemies will be marked, instead marked enemies will no longer see you on radar for 8 seconds (max 3 enemies marked in one time, lasts for 8 seconds) Graviton Forfeit - grenade activation now grants invisibility, effects of Graviton apply to this activation Knucklehead Radar - no longer requires crouch for enhanced radar (foe tracer users will be seen on enhanced radar however it will blink) Lucky Pants - precision hits now overflow the magazine of stowed hand cannons (max 6 rounds on top of full magazine) (basically imagine last word with 14 rounds in the magazine) Lucky Raspberry - enemies chained by arc bolt will be blinded (lasts for 1.2 seconds for PVP, lasts for 8 seconds for PVE) Mechaneer's Tricksleeves - no longer requires to swap to side arm for dmg bonus only critically wounded Oathkeeper - fully charged bows grant invisibility to player, cool down of 5 secs per activation Ophidia Spathe - regenerate health and shield on knife kill Orpheus Rig - increase the duration of tether super, moebius lasts longer in super (3 seconds more for both perks) Sealed Ahamkara Grasps - dealing melee dmg returns melee energy by 15% with each hit Shards of Galanor - dmg now generates orbs for teammates as well as grants ability energy upon pick up Shinobu's Vow - each projectile hit with skip grenades will increase weapon reload speed (10% per hit, max 40%, effect lasts for 3 seconds) St0mp-EE5 - allows reload while jumping (reduce the velocity of height/distance for console players) The Dragon's Shadow - increased dodge distance (50% extra range) The Sixth Coyote - hold dodge to consume both dodges and create a fire trail from activation point to target point, increased dodge distance when using mega dodge (100% extra range) Wormhusk Crown - when critically wounded gain dodge ability energy (adds 25%) Young Ahamkara's Spine - gain an additional trip mine, trip mines are now harder to see Khepri's sting - melee range is increased (50%) The Bombardiers - the bomb left now also blinds enemies periodically (lasts for 0.8 seconds for PVP, 7 seconds for PVE) R0YAL GAMING - "I hope these ideas can be implemented into the game, doesn't have to be all of them. if you like or disagree with some of these ideas comment below and share so that Bungie can see what we truly want in this game"

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