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Destiny 2

Общее обсуждение Destiny 2.
Изменено (Juniz 26:7): 10/17/2019 1:16:57 PM
4

Sword perk ideas

I made a post very similar to this a long time ago and I wanted to have another input on new sword perks and old ones. Scroll all the way down for some old reworks My new perk suggestions for sword. Appetite of destruction- Kills with sword makes you have temporary shock wave that weakens enemy damage and disorient enemies. This also cause temporary stagger to all minions of darkness More kills= longer disorient and weaken. Bright Guard- blocking with sword blinds all majors and some bosses. The longer you block the more ammo it takes. Note: this will be the guard slot not the perk pool. Sword Exchange- Matching element shields gives you 6 over charge slashes. Breaking any shield gives you the ammo back. Intrusion- Sword heavy attacks cause impalement which highlight the enemy (like tether) and debuff the enemy. The more heavy attacks the better the debuff and continuous heavy attacks decrease ammo. ( Debuff last 7 seconds if no heavy attack is received, have it cap at a certain amount of hits, continuous heavy attacks decrease ammo consumption all the way to 2 it was 4, this also stacks with other debuffs) I'll add more later or bring up the old ones I had a while ago SpookSlayer Enduring Assault- kills or damage with sword grants a damage reduction SlingshotNerd Absorption- guarding incoming attacks will reduce ammo consumption when guarding and will significantly increase sword damage and speed.  Metallic eruption- kills with sword exploded (the higher tier mob the bigger the explosion) Dynamic duo- light hits decrease ammo consumption and heavy hits increase speed and damage of light hits. Fight or flight- Running out of ammo while blocking a sword creates a shock wave that hurts and blinds enemies while giving you a temporary damage increase Sword in stone- drawing you're sword grants increase lunge and attacks speed Old perks Assassin blade- increase time to 6, increase lunge, jumb height speed of attacks. Also increase Sprint speed like dunemarchers or quickfang. Engarde- increase timer enough to get 3 light hits and a heavy also make it so you swap to your sword quicker, perk also last until an light or heavy is used for damage Counterattack- decrease the damage received when blocking Energy transfer- reduced ammo taken when blocking, get grenade and melee back, so do allies Shattering blade- this thing sucks, so every time you reach a number divisible by 10, the tenth swing does extra damage. It also don't have to be a heavy hit only the very final swing has to be heavy. We would adjust the damage and have it lead up to the 200% increase or even greater in your very last sword swing. Example: your ammo have 55 ammo, on 50 swing you get a 40% increase, on the 40 you get 80%, 30 you get 120, 20 swing you get 160, and then on that 10 swing you get the 200% increase and your last swing you get 240 This will make the perk Always useful without necessarily nerfing it. If you have 65 ammo you get a better damage increase for you final swing. Whirlwind blade- it can go up 7 now which was five this is a 42% increase in damage if my numbers is right. Increase duration and add mulligan to it because why not it will be useful on a sword maybe. We can also increase the recovery time of attacks That's all the sword perks, surrounded is still good maybe give it a damage resistance when it is active

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