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Destiny 2

Общее обсуждение Destiny 2.
Изменено (Sleeper, Son Of Spyro): 10/5/2019 7:15:53 PM
1

Destiny 2 - FOV And Weapon View Models

I'm just gonna be honest, and direct but respectful as possible: I'm a Quake Veteran, and my normal FOV I usually run on these Quake games ranges from 115 to 130 - 115 being my casual. Playing on 105 is alright players that's playing like a campaign or anything PvE, but sometimes for the competitive player, they need a little more real-estate to work with when playing against other players. Most of the time, I feel like I'm not playing on 105 in Destiny 2, I feel like I'm playing on 90 or worse since everything is still too close to the screen for me. Or at least to my feeling. To my liking, I think we need a little more FOV on PC - bring it up to at least 115 or 120. 105 still feels too close. Most people are most likely fine with 105, but for Quake scene veterans it's most likely not enough. I think Bungie should look out for the mass majority of people who decide to play Destiny 2. Also for console players, I think you should think about them too of the FOV. This not even impact other people as much, but some weapons have too big of a weapon model. Some of them take a good 25% of your view and that's not really helpful. If I were to jump into PvP, the normal PvP Destiny veteran would think of the radar. But then again, there maybe too much going on the screen and the enemy might be closer that you thought. Take the Omolon Scouts. They're pretty big in the view which I just don't run with them. Problem is, what if I do need a Scout Rifle (that happens to have a so-called God Roll) or a Sniper Rifle for long distances. Sniper Rifle might be a fine choice, but these things are rather hit or miss choosey things for me. So, what I'm saying is: give us an option to dial the Weapon View Models down - make them smaller so they take less of the screen. This is just an observation from a Quake Veteran that does happen to like and play Destiny 2. I hope Bungie finds this feedback helpful.

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