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Destiny 2

Общее обсуждение Destiny 2.
9/19/2019 6:16:14 PM
1

New Support Super ideas for each class

The ideas are pretty nice

4

No these supers arent good

23

Its ok

5

Titan: For Void subclass, throws down an ethereal ammo box that replenishes all types of ammo while around it in pve, in pvp the box rapidly replenishes kinetic ammo but gives special ammo at a very slow rate (about 2 ammo per 10 seconds. Box would last about 45 seconds. Warlock: For Solar Subclass, Basically gets sunsinger wings and grenades, melee, and class ability have increased recharge (kinda like D1). Teammates around the caster also gain the increased recharge rates as well as a slight increase to super regen speed as well as kills giving more super energy (the super thing would be either disabled or slightly tuned down in crucible). Super would last about 25 seconds. Hunters: For Void subclass, upon cast the hunter gains a massive increase to mobility, as well as gaining increased melee speed, grenade throw speed, and reload speed. As the hunter runs around and passes teammates (or stands near them), they too will gain the speed bonuses although not as much as the main hunter while also getting invisibility for 8 seconds or permanently if keeping close to the hunter. Super would last about 15 seconds. Any sort of criticism is accepted, Id be happy to hear new ideas. I feel each of the classes need to fill a support role as well as coinciding with other support supers (like well of radiance).
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#destiny2 #ideas

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  • Изменено (S1rSa1t): 9/19/2019 9:23:41 PM
    [quote]Titan: For Void subclass, throws down an ethereal ammo box that replenishes all types of ammo while around it in pve, in pvp the box rapidly replenishes kinetic ammo but gives special ammo at a very slow rate (about 2 ammo per 10 seconds. Box would last about 45 seconds. Warlock: For Solar Subclass, Basically gets sunsinger wings and grenades, melee, and class ability have increased recharge (kinda like D1). Teammates around the caster also gain the increased recharge rates as well as a slight increase to super regen speed as well as kills giving more super energy (the super thing would be either disabled or slightly tuned down in crucible). Super would last about 25 seconds. Hunters: For Void subclass, upon cast the hunter gains a massive increase to mobility, as well as gaining increased melee speed, grenade throw speed, and reload speed. As the hunter runs around and passes teammates (or stands near them), they too will gain the speed bonuses although not as much as the main hunter while also getting invisibility for 8 seconds or permanently if keeping close to the hunter. Super would last about 15 seconds. Any sort of criticism is accepted, Id be happy to hear new ideas. I feel each of the classes need to fill a support role as well as coinciding with other support supers (like well of radiance).[/quote] Titan: Infinite ammo for any weapon is broken. Whisper is a great example of this. [spoiler]Sentinels already have two “supportive” Roles. Defenders focus on defensive capabilities with barriers and health/overshield gain (not to mention upcoming “support” buffs). Commanders focus more on supporting your squad’s offensive play styles through use of Ability/Health regen, and damage buff/shield combo of Banner Shield. This Code is rather amazing with its versatility. You could use your Super to support your Fireteam’s as clear, or protect them while DPS’ing instead. Sunbreakers are not a “focused” support role, but are more like a DPS with Passive Support abilities. Fire-Forged is an ever popular way to provide a damage increase to high priority targets in a pinch, with the use of Hammer Strike. Siege-Breakers will be also receiving an Exotic in Shadowkeep that will allow teammates to receive the Sun Warrior buff (so excited for this!).[/spoiler] Warlock: As much as I would love Sun-Singer to come back, Commanders cover the role of Ability Regeneration well. That being said, perhaps allowing “Heat Rising” on Attunement of Sky to generate minor ability energy for nearby teammates wouldn’t be a bad buff. [spoiler]You can attempt to recreate this through a few methods though. Apotheosis Veil generates ability energy for everyone nearby when casting your Super. Verity’s Brow generates grenade energy for both you, and nearby teammates when killing enemies with an Energy Weapon. Aeon Soul also generates Grenade energy nearby teammates and Aeon Cultists for whenever you use or consume/transform yours. Combining this with “Benevolent Dawn” from Attunement of Grace, and you can constantly give out Grenade Energy. Using Arc Web’s ability to generate grenade energy with each chain, you can also use an Arc Class with this if you need to be more offensive with your Abilities/Super.[/spoiler] Hunter: This is essentially what Pathfinders were supposed to be. Fast-hitting, disruptive scouts who protected and buffed their teammates. This Way for Nightstalkers is receiving a huge buff coming with Shadowkeep. Read the TWAB for all the cool support/synergy capabilities. All in all, 2/3 were good ideas! Nice! Edit: Attunement of Conduction thing.

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