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Destiny 2

Общее обсуждение Destiny 2.
8/10/2019 2:17:09 PM
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Wes
Wes

Invader needs to drop 15 motes on death.

A lot of people have been complaining about Gambit invasion frequency, and Ibelieve that is misidentifying the problem. Right now, no matter which form of Gambit you are playing, the entire game seems to reside on the first successful invasion. This is because while an invader is attacking the opposing team, his team is collecting motes threatened. This means that as soon as he's done invading, he can go right back in. Even if he dies, there's a good chances he's about to head in. This creates a snowball effect. This is the real issue. There's no reason to to invade. It serves two incredibly important purposes with no risk at all. Delaying the opposing team and getting rid of their motes. Even a bad invasion is better than not invading, as it at least accomplished the former for a short while. I say until the Prime Evil is up, invaders should drop 15 motes on death. This way, more people will be incentivized to kill the invader and a bad invasion will actually be a problem for the invader's team. I feel like this is a nice balance of risk and reward.

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