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Общее обсуждение Destiny 2.
Изменено (DuBChiri2): 7/14/2019 4:15:04 PM
104

Buff the under used exotic weapons.

A lot of Destiny 2's exotic weapons have potential for fun as well as good utility, but a lot of them feel like they are either out dated or simply aren't good enough to take up the slot. Although using an exotic shouldn't guarantee it obliterating everything, I feel like a lot of the exotics we have dont perform as good as they could be while those that ARE good pretty much annihilate everything. So I'm going to make a list of exotics that I think aren't up to par and what they could possibly do to make them more reliable. This is going to be centered around pve, but I'll make sure nothing bad would happen for PvP. Sunshot: Increase magazine to 12. Targets damaged by sunshots aoe explosion are debuffed and take 25% bonus damage from all sources for 5 seconds. Possible substitute: 10 rounds to the magazine. Sunshot now has a chance to make enemies detonate twice. The second explosion is larger and does 50% bonus damage. Chance of second explosion 35%. Sweet business: Getting kills with this weapon restores 15% of the magazine from reserves. The longer this gun is fired, the more damage it deals (up to 35% bonus damage in pve over 10 seconds, 15% in pvp over 6 seconds). Increase magazine by 1. Increase accuracy over time while firing from the hip. Hardlight: Weapon automatically adjusts to match the enemies shield type on hit. Hold the reload button after a kill to increase hardlights damage and to give it's ricochet rounds tracking for 5 seconds (25% damage buff in pve, 15% in pvp, does not reapply with kills until the buff is over). Cerberus +1: Killing enemies with this weapon tightens the spread and increases the accuracy of this weapon, allowing it to shoot at longer ranges. Suros regime: Increase damage granted near the end of the magazine up to 25% in pve (no change in pvp). Grant 20 points to range with dual speed receiver equipped. Increase reload speed by 20 points with spinning up active. Crimson: Getting a kill with this weapon extends it's range by 20 points and reduces flinch taken for 3 seconds. Possible substitute: Rapidly landing headshots increases the stability and accuracy of this weapon while precision kills grant a stack. Once you get 3 stacks, automatically start health regeneration when critical. Prometheus lens: Kills with this weapon grants up to 20 free ammo, extra ammo needed is taken from reserves. (In PvP make it 5 rounds). Damage of prismatic inferno increases over time (up to 25%). Trinity ghoul: The middle arrow always has chain lightning active (meaning it can make 1 jump to another target). Getting a kill grants all 3 arrows chain lightning damage. Getting a precision kill increases the damage of the chain lightning by 25%. Possible substitue: Getting any kill activates lightning arrows. Increase the damage of the lightning by 25% in pve, increase chain lightning range by 1 meter. Wish-ender: After penetrating it's first target with an arrow, every enemy hit afterwards takes a bonus 50% damage. (To simplify this, 1st target takes normal damage, every consecutive target hit by the same arrow take bonus damage). Increase duration this bow has a perfect shot for by 1 second (think of how oathkeepers allows you to knock the bow forever, but this is only for an extra second). Whisper of the worm: The final 3 rounds of this weapons reserves can be restored with consecutive headshots. Possible substitute: Getting 3 rapid headshots with this weapon grants 1 round to the reserves. This would get it a bit more damage while not granting it infinite ammo. Worldline zero: Sprinting with this weapon increases damage of next attack by 50%. Targets killed by this weapon while charged unleash an aoe disorient. Borealis: Rounds will match the targets shield while aiming at them for 1 second or will change when after the first round connects. Holding the reload button after breaking an enemies shield will convert 1 round to be strong against all shield types.

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  • Изменено (Jared_van_Kell): 7/15/2019 1:03:03 AM
    Admittedly some of the exotic weapons do need a buff but what you are suggesting makes them too powerful and unbalanced for the role in which they were intended, especially when you factor in things like armour perks or the exotic catalyst. In reality when you say these weapons are underused you are really saying that they are underused in PvP which is not the standard by which you should be judging these weapons as underused. Before you think about improving an exotic weapon you need to understand what the role of that weapon is because many of the weapons are primarily tuned towards a specific role. To improve that weapon you need to improve its ability to perform that role. Take Sunshot for example. It's role is to deal with trash mobs and it is good at that, even more so with the catalyst applied, however its magazine size is somewhat lacking. Now even though its reload speed somewhat compensates for this weakness, increasing the size of the magazine to 10 would be more than enough to put the weapon in a good place. Now when we look at utility exotics such as the Sauros Regime or MIDA Multi-tool the need for a buff decreases further in a lot of cases. Utility exotics are workhorse weapons that have a number of inherent abilities and are capable of being used in almost any role. The Sauros Regime is a good example of this as it is viable in both PvE and PvP. especially with the catalyst applied which makes its recoil perfectly vertical and its healing ability procs a lot more often, especially in PvE. So when you combine this with its normal perks and stats it does not need a buff. As such I would suggest that you go back to the drawing board with a lot of these changes and have a re-think.

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