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Destiny 2

Общее обсуждение Destiny 2.
Изменено (DuBChiri2): 7/14/2019 4:15:04 PM
104

Buff the under used exotic weapons.

A lot of Destiny 2's exotic weapons have potential for fun as well as good utility, but a lot of them feel like they are either out dated or simply aren't good enough to take up the slot. Although using an exotic shouldn't guarantee it obliterating everything, I feel like a lot of the exotics we have dont perform as good as they could be while those that ARE good pretty much annihilate everything. So I'm going to make a list of exotics that I think aren't up to par and what they could possibly do to make them more reliable. This is going to be centered around pve, but I'll make sure nothing bad would happen for PvP. Sunshot: Increase magazine to 12. Targets damaged by sunshots aoe explosion are debuffed and take 25% bonus damage from all sources for 5 seconds. Possible substitute: 10 rounds to the magazine. Sunshot now has a chance to make enemies detonate twice. The second explosion is larger and does 50% bonus damage. Chance of second explosion 35%. Sweet business: Getting kills with this weapon restores 15% of the magazine from reserves. The longer this gun is fired, the more damage it deals (up to 35% bonus damage in pve over 10 seconds, 15% in pvp over 6 seconds). Increase magazine by 1. Increase accuracy over time while firing from the hip. Hardlight: Weapon automatically adjusts to match the enemies shield type on hit. Hold the reload button after a kill to increase hardlights damage and to give it's ricochet rounds tracking for 5 seconds (25% damage buff in pve, 15% in pvp, does not reapply with kills until the buff is over). Cerberus +1: Killing enemies with this weapon tightens the spread and increases the accuracy of this weapon, allowing it to shoot at longer ranges. Suros regime: Increase damage granted near the end of the magazine up to 25% in pve (no change in pvp). Grant 20 points to range with dual speed receiver equipped. Increase reload speed by 20 points with spinning up active. Crimson: Getting a kill with this weapon extends it's range by 20 points and reduces flinch taken for 3 seconds. Possible substitute: Rapidly landing headshots increases the stability and accuracy of this weapon while precision kills grant a stack. Once you get 3 stacks, automatically start health regeneration when critical. Prometheus lens: Kills with this weapon grants up to 20 free ammo, extra ammo needed is taken from reserves. (In PvP make it 5 rounds). Damage of prismatic inferno increases over time (up to 25%). Trinity ghoul: The middle arrow always has chain lightning active (meaning it can make 1 jump to another target). Getting a kill grants all 3 arrows chain lightning damage. Getting a precision kill increases the damage of the chain lightning by 25%. Possible substitue: Getting any kill activates lightning arrows. Increase the damage of the lightning by 25% in pve, increase chain lightning range by 1 meter. Wish-ender: After penetrating it's first target with an arrow, every enemy hit afterwards takes a bonus 50% damage. (To simplify this, 1st target takes normal damage, every consecutive target hit by the same arrow take bonus damage). Increase duration this bow has a perfect shot for by 1 second (think of how oathkeepers allows you to knock the bow forever, but this is only for an extra second). Whisper of the worm: The final 3 rounds of this weapons reserves can be restored with consecutive headshots. Possible substitute: Getting 3 rapid headshots with this weapon grants 1 round to the reserves. This would get it a bit more damage while not granting it infinite ammo. Worldline zero: Sprinting with this weapon increases damage of next attack by 50%. Targets killed by this weapon while charged unleash an aoe disorient. Borealis: Rounds will match the targets shield while aiming at them for 1 second or will change when after the first round connects. Holding the reload button after breaking an enemies shield will convert 1 round to be strong against all shield types.

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  • Изменено (Taril): 7/14/2019 9:34:49 AM
    My little nublet thoughts: [b]Sunshot:[/b] Okay... But why would I ever use this over Ace which still gets explosions, but then has Momento Mori for faster reloads and bonus damage to deal with majors? Especially when explosions are normally only hitting red bar trash? Why not just make Sun Blast happen on Precision Hits against targets with Sunburn on them? Making it into an explosion machine instead of Ace's twerpy little brother? [b]Cerberus +1: [/b]Umm... Tighter spread won't really do much, because the gun has garbage range and thus damage falloff as it is. It needs more range in addition to a tighter spread. OR it needs to embrace it's pseudo-Shotgun status with simply better damage when you get close enough to land its rounds. Something like a Catalyst that gives it Explosive Payload or something would be meme enough for the meme gun. [b]Crimson:[/b] It already has bunches of range from its Catalyst. What it doesn't have, is damage. It simply needs slightly more damage per shot and it would be usable. [b]Whisper of the Worm:[/b] Infinite ammo is literally why the gun got nerfed in the first place. Just make White Nail be Triple Tap but with bonus precision damage for the refilled shots. Not infinite ammo, but still extra ammo and more damage (Though, not that this gun is really underused, I see plenty of people using it in PvE... D.A.R.C.I. on the otherhand...) [b]Worldline Zero:[/b] Is fine. It just needs Swords to not suck in the game (Too many encounters in PvE that punish/prevent CQC, Swords don't OHK in PvP when the entire gamemode seems to revolve around OHK's) [b]Borealis:[/b] Uhh... But why? You've already broken the shield of your target? If there are other targets, 99.99% of the time they're the same element? Just give it faster reload or something. As far as some underused Exotics: Legend of Acrius could do with being updated to Y2 Tarrabah needs attention. Non-Anarchy GL's need a look (Prospector/The Colony) Vigilance Wing I've literally never seen anyone mention it, let alone use it... All Scout Rifles suffer from the Scout Rifle uselessness attribute (Though, this is easy enough to fix with blanket SR buffs to damage to make them actually relevant weapons now that Pulses, HC's and Bows exist with ridonkulous range to make SR's "Range" bonus irrelevant) Sleeper Stimulant and The Queenbreaker are both past their prime... Though, to be honest, a [b]LOT[/b] of it simply comes down to the fact that we're only able to use a [i][u]single[/u][/i] Exotic weapon at a time. Thus, any Exotic that isn't completely absurdly good is immediately rendered useless, because why would we waste our 1 Exotic slot on something mediocre when we have the option to spend it on something amazing? It's the same thing with a lot of Exotic Armour too.

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