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Destiny 2

Общее обсуждение Destiny 2.
Изменено (Myth1cal Sn1per): 7/15/2019 9:03:56 PM
40

Add Daybreak to the Reckoning as a Permanent Modifier

Daybreak is the active modifier in Mayhem and Classic Gambit round 3. Just think of it, Mayhem for PvE players! I believe this could revive the Reckoning and no mechanics would need changed! The Reckoning is a very difficult activity for new players, but I still want it to be a challenge. Keeping it difficult without being impossible for new players, would be a massive change that everyone would enjoy! With this modifier we would no longer be forced to use what was once the OP combo, we’d be able to use whatever character we choose. This modifier would take the place of the third set of rotating modifiers, Brawler, Grenadier and Heavyweight. Daybreak is a modifier in Destiny 1 Nightfalls not a Super. https://destiny.fandom.com/wiki/Modifier

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  • I don't see how difficulty would be retained still. If you get still get stomped off from bosses when daybreak, then that's just on the players at that point. The ultras on the bridge should be easily decimated unless everyone coincidentally is just using supers that don't do great in the boss damage department. Daybreak + the super regen exotics would practically be instant supers. Blackout wouldn't be an issue whatsoever cuz nothing would really get close enough without getting demolished aside from the knight bosses but they'd still take chunks of damage. Attrition would be null if at least one person is a well (that's already the case anyway), but decimating everything would mean a lot of restorative light to be able to pick up. Prism would be kinda annoying still so I'll give ya that. Failing to kill the boss when having daybreak on wouldn't be much of a worry (unless they buffed their health or something). I'm fine with idea of Reckoning having daybreak but I don't think it would really retain the difficulty factor imo. I just want the drop rates of the weapons to be a lot higher

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