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Destiny 2

Общее обсуждение Destiny 2.
Изменено (Mythic): 7/15/2019 9:03:56 PM
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Mythic

Add Daybreak to the Reckoning as a Permanent Modifier

Daybreak is the active modifier in Mayhem and Classic Gambit round 3. Just think of it, Mayhem for PvE players! I believe this could revive the Reckoning and no mechanics would need changed! The Reckoning is a very difficult activity for new players, but I still want it to be a challenge. Keeping it difficult without being impossible for new players, would be a massive change that everyone would enjoy! With this modifier we would no longer be forced to use what was once the OP combo, we’d be able to use whatever character we choose. This modifier would take the place of the third set of rotating modifiers, Brawler, Grenadier and Heavyweight. Daybreak is a modifier in Destiny 1 Nightfalls not a Super. https://destiny.fandom.com/wiki/Modifier

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  • Изменено (Corrick II): 7/13/2019 9:18:58 PM
    I think instead of being a tedious “challenge” the way it is now, daybreak would make Reckoning actually fun for once. I’ve played Reckoning a total of maybe six times, just to get a full suit of armor. I’ve never gone back because it’s tantamount to Bungie trolling their players with how annoying the game mode is. The mode was obviously designed by someone who thinks a “fun challenge” is willingly beating your head against a brick wall made of ever-spawning enemies and bullet-sponge bosses all for the sake of a 1% chance a weapon might drop. Adding a modifier like Daybreak would go a [i]long[/i] way to resurrecting this dead activity and giving players the opportunity to feel powerful. Leave the reward drop rates where they are, whatever, just give us the chance to have some [i]fun[/i] like we did in D1 Nightfalls toward the end. As for the tryhards... why does the inclusion of anything like this repel some players. Get over how awesome you [i]think[/i] you are at playing a [i]video game[/i] and go achieve something real instead of shtting all over someone’s idea.

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