JavaScript is required to use Bungie.net

Destiny 2

Общее обсуждение Destiny 2.
7/8/2019 12:05:36 AM
0

What makes a good antagonist and why Destiny has had only one good bad guy

Honestly, I can’t remember most the bad guys we as players have outright murdered for saying “-blam!- hum imma threaten you wit words and make you and your buds feel the big oof”. It took me more than an hour before typing this to remember who was the first antagonist of Destiny 2 was even (Gibby was his name, right?)! Now, the issue antagonists suffer from in the Destiny universe is either lack of backstory, lack of emotion/reason, or lack of presence. A bad antagonist will always be like *poof* “imma kill you” at like the last story mission without really being in the story doing much (ala Gavin). It feels like antagonists in this game are just crunched into the Destiny universe so it gives a swift, abrupt ending to a short, uninteresting campaign. . Now, only one antagonist ever felt like a true bad guy, Oryx. He does everything right; Constant presence in a story Interacts with players often (Oryx shadows) Impacts story (killing the Queen and pressures the protagonist) Has a goal (destroy the light and bend all to his will) Has back up plans (Throne world Haven and shadows in secret) These are what make Oryx an ideal antagonist. Sure, Uldren and his koopalings we’re doing stuff (gang beat down of Cayde and then........what again?), but each villain had one mission then their head shot off. Antagonists shouldn’t be eyerolling checklists off a crumpled piece of paper, they should feel threatening. Oryx has it right with his story. After that, no other villain felt memorable up to that standard.

Публикуется на языке:

 

Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

У вас нет прав для просмотра этих материалов.
;
preload icon
preload icon
preload icon