JavaScript is required to use Bungie.net

Сервисное уведомление
Завтра все игры Destiny будут временно недоступны в связи с плановым техобслуживанием. Следите за новостями @BungieHelp.

Destiny 2

Общее обсуждение Destiny 2.
6/28/2019 6:52:35 PM
2

An idea, for re-working the mod system on weapons

What if… Weapon perks were actually mods, and legendary weapon frames dropped with a set number of open 'slots.' If a mod is removed, it's destroyed, however, if a weapon is destroyed, the mods (or even a chance of the 2 mods/perks) are salvaged. In turn, to keep with balance, these specific mods/perks can only be slotted into a weapon of the same archetype. This would keep the value in grinding, while adding relevance to older, forgotten weapons. In practice, rather than grinding for the 'perfect' weapon, you grind for a perk you want; then, create your perfect weapon. For example, going through the IB burden slog just to get a wizened rebuke given to EVERYONE for free, now you have a demolitionist perk you can slot into any other high impact fusion rifle, or maybe even any other wizened rebuke if that seems too 'OP' Thoughts?

Публикуется на языке:

 

Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

Смотреть всю тему
  • This is basically the idea I had a long time ago. I still like the idea, but we need to consider how much grind this will reduce and how to replace grind. I know I go through so many legendary guns that feel rich in terms of legendary shards, and I'm not even no-lifing the game (like I used to). It's easily assumable that after a month or two of playing about 15 - 20ish hours a week, you'd have a sizeable stockpile of mods, and seeing as how "godrolls" only really include a tiny handful of perks, only a few of them would actually be used, which means people would get their weapon, already have the perk mods they need and fix it up, and the grind will be non-existent. From a game developer standpoint this is a bad thing because it gives a reduction in playtime because people don't need to grind as hard. On top of that, it will create a situation like year 1 where truly random guns will be almost non-existant as everyone uses almost cookie-cutter perk selections for the best results. However, I still love the idea and would love to see it worked on. I could share my old idea too, which still has plenty of grind.

    Публикуется на языке:

     

    Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

    3 отв.
    У вас нет прав для просмотра этих материалов.
    ;
    preload icon
    preload icon
    preload icon