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Изменено (RAUDRULF): 6/20/2019 6:29:16 AM
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RAUDRULF

Upvote to Matchmake Forges / EP / Blind Well from Orbit. - QoL Changes.

It's already time consuming that we have to travel to ADA-1 after every frame calibration is completed, but can we possibly match make these activities from orbit? I mean, literally every other activity can be done from orbit with the exception of public events, Blind Well, and Escalation Protocol. It is easy and much faster as a coordinated 6 man team to complete these said activities, making the time spent less tedious. EDIT: Thank you for making this a Trending Post. I have summarized what I think might be decent QoL changes for the forges, Blind Well, Escalation Protocol. Quality of life changes that would be nice for the forges going forward would be: [i]Whether or not it is going to happen, don't know - most likely not.[/i] 1) - Matchmaking from Orbit. 2) - Rally Banner activation in Forges / Blind Well (Do not think E.P is needed) 3) - Remove the "Return to ADA-1" Step from Frames. 4) - Improve the response time of Activity Cancellation. (takes too long to cancel before being loaded into another activity) 5) - Unlock forges account wide including the frames pertaining to that forge. 6) - Let us Match Make Blind Well from Orbit. 7) - Let us Match Make Escalation Protocol from Orbit.
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  • Изменено (Acidwrym): 6/18/2019 4:26:40 AM
    They could have done this for tons of things but never did. The reason is simple. You can blame Activision but a lot of the blame still lies with Bungie imo. Since D1 day 1 they’ve released content too soon, or cut up to make more money. Bare minimum effort for maximum profit. So to keep us playing as long as possible they began making things take longer. You don’t think someone at Bungie didn’t already think of loading into the tower from character selection? Or loading any number of events from orbit? No sparrow on Mercury? They knew how empty that dlc was. What about accessing your inventory screens? When D1 came out it was nearly instantaneous, ask anyone. These things were done intentionally to keep us playing as long as possible through often very shallow content by wasting our time. We’re very demanding, Gamers I mean. Hungry.

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