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впервые опубликовано в: My dissapointment with the destiny community
5/27/2019 1:39:44 PM
3
Your disappointment with the comunity reaction to content can only be, due to the community being constantly disappointed with bungo and their actions. After reading your post I am even more concerned with the state this game is going to be in, in the future. If it has a future. Let me use your example as to why I'm worried, Zero Hour Bungo we have been told has around 800 employees. Included in this number are management, community, writers, artists, game leads etc., so many different ppl. How many then in total are devs/programmers? Around 500? That again is split into sandbox, scenery, weapons, armour etc. You say it took 45 ppl 7 months to put out Zero Hour. Damn that's bad. A big majority of the area was old content run backwards, the first D2 main mission, old broken tower. New areas would have to be designed and developed so agreed that would take time. However the enemies are just code right, already written, dregs, vandals, shanks, servitors and tanks are pre written code waiting to be slotted into its correct place in the whole program. Cut and paste so to speak, if they are not using this method then that is also bad. So we now have a 20 minute mission, with a lot of old content, with old enemies and a rewarded D1 reskin weapon. 7 months and almost 10% of the working developers. O'Oh. If I'm wrong then I apologise to all involved and it was an ok mission the first couple of times. Being bugged and not able to earn the weapon on alternative characters was a bit sh1t and testing should have been better. I've not run it again since the first couple days. No interest in getting a catalyst that so overpowers the gun a guaranteed nerf is coming, the ship, no thanks that's an ugly thing.
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