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Destiny 2

Общее обсуждение Destiny 2.
5/26/2019 1:04:24 AM
72
149
Shiren

There really truly needs bad luck protection in this game

Yes for BLP

680

No for BLP

107

I got insanely lucky and got 1k voices on my first run. Not a flex, just saying i got lucky. That being said, i havent pulled an exotic, not even a regular exotic, from a raid since then. This is utterly ridiculous. I raid every week multiples times a week. My clan mates raid every week multiple times a week. Why is it that there are people in my clan, who have done both scourge and LW and levi more then I, who still don't have 1k the anarchy or even the sparrow from scourge regardless of running 3 times a week since release of each. This is utterly unacceptable at this point in time in a game like this. Bad luck protection needs to be included into the game to make players feel like theyre actually progressing in raids. Like one of my clannies, you could do LW every week 3 times a week since release and still not have 1k. One big reason why a huge majority of the players don't raid is simply this fact. WoW has Bad luck Protection installed once people started complaining enough about not being able to progress or even feel like they have a chance to get better gear because of bad luck which happens. Nothing should feel so out of reach to every simply because of RNG not being in their favor ever. People aren't asking to have things literally handed to them. Theyre asking to feel like they even have a chance after 100+ runs. I know Im not the first to complain about this and I definitely wont be the last. I legit have a clan member who gets on, does 3 riven runs and 3 scourge runs, then gets off for the week because he has literally nothing else to do except slam his head into this wall that honestly doesn't look like he'll ever get it due to this crappy RNG. Hes openly stated to us hes thinking of quitting because of it. This isn't even his fault. He just has bad luck. This is how you get people to leave the game. Bad luck Protection needs to be implemented. Bungie, you have gloriously pissed off your players recently. You owe us something.

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  • This is such a tricky subject. They could make everything drop easier, but then there would be an uproar about how there's nothing to do and the game is boring, etc. On the other hand, you can feasibly run LW 100 times and never get 1K Voices. My thought is, for stuff that requires some sort of specific completion like raids, have the drop rate be super low, like 5% and go up by just 1% each completion. That way, my next run I'd have a 47% chance of 1K dropping. I'd feel much better about running it again if the odds didn't feel insurmountable. For the poor guys trying to get 21 Kelvin and such, I'm not sure I'd love a knockout system (again, no grind) but if each time you got a weapon the chances of getting it again dropped by say, 5%, you would eventually get what you've been fighting so hard for. Those are my basic thoughts anyhow.

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