This is such a tricky subject. They could make everything drop easier, but then there would be an uproar about how there's nothing to do and the game is boring, etc. On the other hand, you can feasibly run LW 100 times and never get 1K Voices. My thought is, for stuff that requires some sort of specific completion like raids, have the drop rate be super low, like 5% and go up by just 1% each completion. That way, my next run I'd have a 47% chance of 1K dropping. I'd feel much better about running it again if the odds didn't feel insurmountable. For the poor guys trying to get 21 Kelvin and such, I'm not sure I'd love a knockout system (again, no grind) but if each time you got a weapon the chances of getting it again dropped by say, 5%, you would eventually get what you've been fighting so hard for. Those are my basic thoughts anyhow.
A vendor with rep, wow solved this issue ages ago i have no idea why bungie hasnt, even community had a design layout for it. You would have a vendor tied to the raid and gain experience from completing and tasking/token turn ins from the raid. There would be tiered rewards and eventually the exotic item tied to the raid at the top. this takes away players getting it first time and never coming back and keeps people from stopped after 50+ runs and never getting the items they were trying for.
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