Yes for BLP
No for BLP
I don’t really know about “bad luck protection”, I would just prefer the rng to be equally balanced. If I’m getting screwed on god rolls and exotics, I prefer everyone else to be experiencing the same difficulty. What do I mean by “equally balanced”? Isn’t the rng droprate equally balanced among players? Hah, actually no it is not... I’ve been keeping tabs on the community reports of droprates for certain items in the destiny universe for a few years now. It seems as if each item in the game has in internal value attached to it. I’m talking armor pieces, weapons, PERK COMBINATIONS, exotics, etc... And certain players have the odds of achieving these items better than others. In a very loose study by many in the community, it appears as if players who have either lapses in their playing time, or are just getting started with the game have a MUCH higher chance of obtaining “highly sought after” items in the game, be it an exotic or a god roll or certain armor pieces. Therefore, it appears that bungie has an internal system that “bumps” the rng for players who rarely play the game, if at all. Why is this? Well I can see a couple of reasons. I’m assuming part of it is to catch them up to the rest of players, and give them a slight leg up in order to get into (or back into) the game. The other reason I can come up with is simply to win players over who aren’t quite sold on the franchise. If they shower a noob or a player who only comes back once every season with the best loot in the game, maybe they’ll be convinced to become an every day dedicated player and spend more money and more time on the game.