The sun titans bottom tree is clearly bugged in both melee and super. It seems melee impacts from both hammers/melees are sometimes not being counted. I have experienced multiple games where my super would hit the person at point blank for 50 damage (hammer thrown) and would take 2 or 3 hammers to hit the target; This seems to mostly happen on moving targets.
The sun titans melee is bugged as is keeps on counting for the DoT applied rather than the melee + the DoT.
I'm getting F-in pissed as this still has not been addressed and this has been an on-going problem since the launch of the game.
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Still no mention on fixes for this bug.