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Destiny 2

Общее обсуждение Destiny 2.
10/3/2018 7:13:27 PM
1

Should Bungie buff the code of the missile?

The code of the missile is arguably the worst titan path for pvp in Destiny 2 and is one of the weakest pve classes in the game overall. Let me address some of the problems with the code of the missile's abilities 1. Thundercrush: the Thundercrush is, in my opinion, the most fun super to use in the game, it allows Guardians to soar the sky with great speed and mobility and deals the second highest dps out of any super in the game, second only to the new gunslinger super. However it is one of the less well worked supers in the game and has many problems that I personally think that the Bungie gods should address: A. 1)The Thundercrush has the second or third lowest damage potential out of the new forsaken supers, edging out only the new dawnblade warlock super and the base damage for the new arcstrider super. If bungie was trying to make the Thundercrush a viable boss killing tool, this was not the way to do it. To solve this problem Bungie could increase the damage of the crush, start the super with a ground pound effect when the titan kicks the ground or the air when activating the move, solving the next part of this problem or a mixture of some of these 2) the aftershocks dealt by the Thundercrush are active for a very short duration in regard to their low dps and for the low percentage of the super's total damage that they deal. This issue could easily be solved by increasing the number of aftershocks and maintaining the time between aftershocks. B. It has a slow activation time and keeps you in place for its activation time, making it at least risky, if not unbalanced in pvp. In my opinion this could be solved with a ground pound effect upon activation C. It has too short a duration to land the super if you try to get the longest range possible with it by aiming straight up. In my opinion this could be solved by forcing the Titan to ground pound when he runs out of super energy. 2. The code of the missile's melee ability, Ballistic strike is probably the most unique melee ability in Destiny's history and is the most fun I ever had using a melee ability, on my characters or a friend's characters and from any class. It deals amazing damage in pve and looks cool doing that. However, when you cross into the magical lands of pvp it becomes clear that Bungie haven't really considered its pvp viability when putting it in the game: A. The Ballistic strike, just like the Thundercrush takes a long duration to activate and is very unsafe on activation, making you a still target in the air for anyone to shot at. In my opinion this could be solved by reducing the lag upon this move's activation B. It does normal melee damage in pvp, making it a worse choice than any shoulder charge type melee because it does half the damage and is just as unsafe. Making the small benefit of having a larger range almost useless. This move should be as good as the shoulder charge type moves, either by reducing lag, giving the user an overshield or bettet yet: keeping it an unsafe option but allowing it to oneshot Another disadvantage of the ballistic strike is not being able to be used as a mobility tool due to losing the ability upon collision with the ground and not upon damaging an enemy. This isn't only an issue in pvp but is not large enough an issue to fuss about. 3. The melee passive abillity is straight up bad, as the amount of super energy it restores is super low and due to the long recovery time of the melee and to the one and done nature of the melee it does not recover substantial enough an amount of the super to ever be useful outside the blind well or an [armory]insurmountable skullfort[/armory], not even being very usefull in these. If Bungie were to make only one change to the way of the missile this is the abillity to be changed. Whether it is to be buffed or replaced is Bungie's choice but I hope they would address this issue especially. In my opinion it should be balanced out so it can be more usefull and satisfying in pve, along as not entirely useless in pvp. 4. The passive abillity for the code of the missile is extremely good and allows players to immediately reload the gun they are currently using by sliding over ammunitions and even gives a very short buff to damage with that weapon. In my opinion that damage buff should be slightly longer and (correct me if this actually happens) physical primary ammo boxes (and not just secondary ammo boxes) should drop from guardian kills in pvp in order to make this ability slightly more usefull but this is a very minor problem and does not require a response if the devs up on mount Olympus choose to ignore it. So, Do you guys think that the code of the missile should be buffed? If yes, how? Why do you think the code of the missile should or shouldn't be buffed? Finally, if you agree that Bungie should somehow buff the code of the missile please upvote this topic and maybe share this topic or make your own topic for Bungie to see

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