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Destiny 2

Общее обсуждение Destiny 2.
Изменено (unchi): 1/20/2018 8:40:32 AM
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Luke Smith is the Jay Wilson of Destiny 2

Diablo 3 had a rocky launch as mentioned here from an excerpt from Jason Schreier https://kotaku.com/how-blizzard-saved-diablo-iii-from-disaster-1797427650 The leading Developer or "Game Director" of that game was Jay Wilson. When Diablo 3 was released it had many of the same problems D2 had, hell it had many of the problems D1 had. As players played the game they found the mechanics to be smooth and fun and polished. But it had fundamental flaws. "It was satisfying to rip through hordes of monsters, but the difficulty ramped up way too fast. Legendary items dropped too infrequently. The end-game was too challenging. And, perhaps most frustrating of all, the loot system seemed to revolve around the in-game auction house, where Diablo III players could use real-life money to buy and sell powerful equipment." "This controversial system made Diablo III feel like a dreaded “pay-to-win” game, in which the best way to beef up your character wasn’t to play the game and make fun decisions, but to type your credit card number into a form on Blizzard’s website. " Sound familiar? When Diablo 3 launched people were perplexed at the complete change of direction and the way the game rewarded the player and the way it handled just about every aspect of the looter type game from Diablo 2. Even though people were rightly upset and confused at these changes Jay Wilson remained adamant that the release version of Diablo 3 was the best game he could make at release. Most people found the game to be a lot worse than what the game is now, bugs, obvious abusable exploits that got through etc. The abysmall drops and the terrible itemization (still not fixed only a bit improved) Gave players a bad overal first impression of the game. Plus no PVP or endgame. Why did he think it was the best game they could make? If this is what he feels is the best he could do then maybe somebody else should of had higher expectations should of been doing his job. In an interview shown here http://www.youtube.com/watch?v=_E452S_fJwA Jay Wilson goes on to show his disdain for pvp in the game and not even caring to make it good. Very similar to Luke Smith's tone deaf interview found here http://www.pcgamer.com/destiny-2s-luke-smith-on-pc-features-pvp-new-subclasses-and-more/ basically saying that everything in Destiny 1 is meaningless to new players and that none of it matters. As development of Diablo 3 was going on some players were becoming vocal on how some of the changes Jay Wilson wanted to implement were terrible. His response? Jay Wilson: "Yeah, one of the lessons that we learned in development was people’s memories of Diablo II were way different than the reality of Diablo II. They remember all kinds of stuff that never actually happened in that game." This will be a reoccurring issue, Jay comes off a little arrogant, or a I know what's best scenario, where he dismiss players feedback telling them they are wrong. If you follow blogs you will see alot of "We feel" in conjunction to "It was not fun". Again according to who? Jay Wilson of coarse. It's just disheartening to being told, what's fun over and over again. We know what's fun Jay..not you. Get over yourself. Again, sound similar? Eventually Diablo 3 received 18 free patches and hotfixes that fixed bugs, tweaked character skills, and addressed various player complaints. But those patches were just bandages, just as the patches we receive now are just bandages. Toward the end of 2012 Blizzard had a large Google document that contained all of the many problems the game had up to that point. They realized that it the best way to implement these changes would be in the games big first expansion. They also realized that the game needed a new leader to make that happen. As we all know Jay Wilson was outed and Josh Mosqueira was given the position of "Game Director" and he steered the ship towards favoring the player, and thereby improved Diablo 3 to be a great game. Luke Smith was in charge of this games major changes that we today all find fault with. Everything had to go through him as he was Game Director of Destiny 2. He seems completely out of touch with what people found fun from Destiny 1 and has made decisions in complete opposition to what everyone loved about the original game. Now the live team with Christopher Barrett, who is now the Game Director of Destiny 2, is at its helm. He and his team are left with picking up the pieces of the poorly managed mess of a game that was released under the guiding hand of Luke Smith. Jay Wilson was removed from further development of Diablo 3 and it is my opinion that Luke Smith should be removed from further influencing development of Destiny 3 (which has been reported by Jason Schreier that development has already begun) who is presumably heading the project. Destiny 2 may be able to be saved by the time of the first "comet" expansion but Destiny 3 development will continued to be marred by Luke Smith. And when it releases we will experience all this again for a third time in a row. If Destiny 3 is to get the love and attention it deserves it needs someone who is forward thinking and who can implement features the community actually wants. Maybe someone like Christopher Barrett, or someone else. What it does not need is someone like Luke Smith who is completely out of touch with the player base who has been quoted as saying that we would "throw money at our screens" for whatever they would release. And whats absolutely absurd is that Blizzard came to Bungie's studio and actually told them this story of Diablo 3's development. They gave them advice about how the player should be favored and that they should focus on fun first. And out of it we got The Taken King which as we all know was amazing. Yet Luke Smith decided to throw all that advice away for whatever reason and completely reboot Destiny 2 and change everything for the worse. Hopefully third times the charm. Edit: I also want to mention the debacle of Jay Wilson and his "F that loser" statement. When the game came it out and was getting criticized a gaming outlet had an interview with David Brevik who was fundamental in the creation of Diablo 1 and 2. David expressed what was wrong with the game and it brushed the developers on Diablo 3 wrong. They went on facebook to air their frustrations with one stating that he felt as though he was "thrown under a bus". In response Jay Wilson posted: "F that loser". Jay got massive backlash from this and it followed him till he left Blizzard. One can't help but compare this and the multiple tone deaf comments Luke Smith has been quoted saying. When Jay Wilson announced his departure from Blizzard and gaming development, many of the comments on the replies to the Twitter message were "F that loser". I can personally see a similar reaction from the community if it were announced that Luke Smith was going to leave Bungie or be removed from the development of Destiny 3.
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