Diablo 3 had a rocky launch as mentioned here from an excerpt from Jason Schreier https://kotaku.com/how-blizzard-saved-diablo-iii-from-disaster-1797427650
The leading Developer or "Game Director" of that game was Jay Wilson. When Diablo 3 was released it had many of the same problems D2 had, hell it had many of the problems D1 had. As players played the game they found the mechanics to be smooth and fun and polished. But it had fundamental flaws.
"It was satisfying to rip through hordes of monsters, but the difficulty ramped up way too fast. Legendary items dropped too infrequently. The end-game was too challenging. And, perhaps most frustrating of all, the loot system seemed to revolve around the in-game auction house, where Diablo III players could use real-life money to buy and sell powerful equipment."
"This controversial system made Diablo III feel like a dreaded “pay-to-win” game, in which the best way to beef up your character wasn’t to play the game and make fun decisions, but to type your credit card number into a form on Blizzard’s website. "
Sound familiar? When Diablo 3 launched people were perplexed at the complete change of direction and the way the game rewarded the player and the way it handled just about every aspect of the looter type game from Diablo 2. Even though people were rightly upset and confused at these changes Jay Wilson remained adamant that the release version of Diablo 3 was the best game he could make at release.
Most people found the game to be a lot worse than what the game is now, bugs, obvious abusable exploits that got through etc. The abysmall drops and the terrible itemization (still not fixed only a bit improved) Gave players a bad overal first impression of the game. Plus no PVP or endgame. Why did he think it was the best game they could make? If this is what he feels is the best he could do then maybe somebody else should of had higher expectations should of been doing his job.
In an interview shown here http://www.youtube.com/watch?v=_E452S_fJwA
Jay Wilson goes on to show his disdain for pvp in the game and not even caring to make it good. Very similar to Luke Smith's tone deaf interview found here http://www.pcgamer.com/destiny-2s-luke-smith-on-pc-features-pvp-new-subclasses-and-more/
basically saying that everything in Destiny 1 is meaningless to new players and that none of it matters.
As development of Diablo 3 was going on some players were becoming vocal on how some of the changes Jay Wilson wanted to implement were terrible. His response? Jay Wilson: "Yeah, one of the lessons that we learned in development was people’s memories of Diablo II were way different than the reality of Diablo II. They remember all kinds of stuff that never actually happened in that game."
This will be a reoccurring issue, Jay comes off a little arrogant, or a I know what's best scenario, where he dismiss players feedback telling them they are wrong. If you follow blogs you will see alot of "We feel" in conjunction to "It was not fun". Again according to who? Jay Wilson of coarse. It's just disheartening to being told, what's fun over and over again. We know what's fun Jay..not you. Get over yourself. Again, sound similar?
Eventually Diablo 3 received 18 free patches and hotfixes that fixed bugs, tweaked character skills, and addressed various player complaints. But those patches were just bandages, just as the patches we receive now are just bandages.
Toward the end of 2012 Blizzard had a large Google document that contained all of the many problems the game had up to that point. They realized that it the best way to implement these changes would be in the games big first expansion. They also realized that the game needed a new leader to make that happen.
As we all know Jay Wilson was outed and Josh Mosqueira was given the position of "Game Director" and he steered the ship towards favoring the player, and thereby improved Diablo 3 to be a great game.
Luke Smith was in charge of this games major changes that we today all find fault with. Everything had to go through him as he was Game Director of Destiny 2. He seems completely out of touch with what people found fun from Destiny 1 and has made decisions in complete opposition to what everyone loved about the original game.
Now the live team with Christopher Barrett, who is now the Game Director of Destiny 2, is at its helm. He and his team are left with picking up the pieces of the poorly managed mess of a game that was released under the guiding hand of Luke Smith.
Jay Wilson was removed from further development of Diablo 3 and it is my opinion that Luke Smith should be removed from further influencing development of Destiny 3 (which has been reported by Jason Schreier that development has already begun) who is presumably heading the project.
Destiny 2 may be able to be saved by the time of the first "comet" expansion but Destiny 3 development will continued to be marred by Luke Smith. And when it releases we will experience all this again for a third time in a row.
If Destiny 3 is to get the love and attention it deserves it needs someone who is forward thinking and who can implement features the community actually wants. Maybe someone like Christopher Barrett, or someone else. What it does not need is someone like Luke Smith who is completely out of touch with the player base who has been quoted as saying that we would "throw money at our screens" for whatever they would release.
And whats absolutely absurd is that Blizzard came to Bungie's studio and actually told them this story of Diablo 3's development. They gave them advice about how the player should be favored and that they should focus on fun first. And out of it we got The Taken King which as we all know was amazing. Yet Luke Smith decided to throw all that advice away for whatever reason and completely reboot Destiny 2 and change everything for the worse.
Hopefully third times the charm.
Edit: I also want to mention the debacle of Jay Wilson and his "F that loser" statement.
When the game came it out and was getting criticized a gaming outlet had an interview with David Brevik who was fundamental in the creation of Diablo 1 and 2. David expressed what was wrong with the game and it brushed the developers on Diablo 3 wrong. They went on facebook to air their frustrations with one stating that he felt as though he was "thrown under a bus".
In response Jay Wilson posted: "F that loser". Jay got massive backlash from this and it followed him till he left Blizzard.
One can't help but compare this and the multiple tone deaf comments Luke Smith has been quoted saying.
When Jay Wilson announced his departure from Blizzard and gaming development, many of the comments on the replies to the Twitter message were "F that loser". I can personally see a similar reaction from the community if it were announced that Luke Smith was going to leave Bungie or be removed from the development of Destiny 3.
English
#destiny2
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Its not just Luke. If I had the money and will to buy out Destiny and turn it around, the only people I would keep are the rank and file engineers that made the core engine and the artists for imaging and sound. The rest would get the boot all the way up and specially management.
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Is Diablo 3 worth playing solo or is it better to play with a friend or two or three? Serious question.
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Diablo 3 at launch hahaha. Oh how can i forget Jay Wilson the man who destroyed the diablo series. It's sad when i would spend more time flipping items on the auction house instead of playing the actual game itself haha. I miss my sweeping wind monk. Good times man good times haha. But Jay Wilson imo is not as bad as Luke Smith.
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Does anyone else read anything about Diablo at all any more and internally scream how they'd give an arm for a remastered D2. Normal old ladder system. Hell I'd even put up with the absurd botting and terrible drop rates for certain things.
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Luke Smith is Peter from family guy.
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I said the same thing awhile back. Because it feels exactly like Diablo 3 pc launch. Now look at where it is. Not even the same game. Real Money Auction House shut down. Loot found everywhere. D2 should drop eververse and give us loot drops with random rolls.
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Hopefully the 3rd time is a charm? Lmao I'm never playing anything from Bungie again
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This reminds me more of Final Fantasy 14 than Diablo 3. Final Fantasy 14 at launch was a complete mess. It looked gorgeous but that's where the good stuff ended. Square completely replaced the leadership and put Naoki Yoshida in charge who completely revamped the game and turned it from one of the worst MMO's released to being the second biggest MMO on the market and still growing. That's what Destiny needs, not bandaid patches but a complete overhaul. Adding in the proposed changes only gives us what should have been there from the start, it doesn't solve the actual issue of a game being launched in the state it's in. For something to be in as bad a state as this game is in, to lose 7 million players in a matter of months and to keep losing players it takes more than one person. Luke Smith may be at the center of it all but there are more people involved and firing Luke Smith will not fix the problems Destiny 2 has. He wasn't in charge of the first game and that launched in the exact same shit state with minimal content and an awful story. It took 3 years to fix Destiny 1 yet someone else stepped in and made the exact same mistakes. Something is very wrong at Bungie to do this twice and it will take a lot more than firing Smith to fix it.
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I think it's more or less that Luke Smith has good ideas, but for a different genre. Like Smith is just a journalist. He worked at 1up and basically was a halo fanboy. Bungie hired him because of his opinion on Halo from what I understand. How he worked his way up to game director I don't know but his ideas would be good in a game like halo. The only difference between halo and destiny 2 currently is loot. If you take loot out of D2, you basically have a really really good arena shooter. But you put the loot in, and you have a really shitty, poorly designed, lack luster, boring, no end game rpg shooter. There are no random weapon rolls because arena shooters have no random weapon rolls. Everything is on an even playing field just like any other arena shooter. Thats what I see the problem being. That and Luke Smith is a journalist, not a developer.
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Изменено (FdYAcsoyPKN83gLE): 1/22/2018 5:08:56 PMI disagree, Destiny 2 is not a hard game because it’s boring and shallow like a kiddies pool?
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Luke Smith is a fat -blam!- who released a shitty unfinished reboot while lying to our faces. He even has the face of a rat!
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Makes me wanna know who helped with TTK because that was an amazing update and expansion of the game. The questification system, hidden quests like black spindle etc is some of the best memories from Destiny. If none of that is in Luke Smiths D2 then who on TTK dev team created that? I want they person making D3.
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Изменено (JHarv): 1/21/2018 6:31:19 AMBut sadly, the entire Bungie team is stupid. Josh Hamrick was a big part of Sandbox nerfs for years, and is only now saying "what I'm seeing is that you want to feel like Gods as you power up". He was also the one who destroyed hand cannon accuracy and backed it up by slow firing the Last Word saying thats how you'll hit your shots. Derek Carroll wanted us to stop putting so much of our time into the Crucible and said we should "try strikes" instead. Jon Wisniewski wanted to slow to down gameplay to make it more viewable on Twitch. I'd venture a wild guess that if we saw all these people actually playing the game, they'd be so casual and bad at it that they probably wouldn't be able to make it through the content they're in charge of balancing. Someone decided that removing our Guardians voice would make for better storytelling. Someone decided that removing connection bars would trick us into thinking there's no lag. Someone decided that copy pasting the D1 character creator into D2 would be acceptable. Someone decided that no modifiers for strikes and no purpose to the endgame would keep people playing for months. This game is done. The faster you guys realize it, the happier you'll be.
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I member Diablo 3 at launch. They fired him after the shit show. Much props to Bliz for that. Bungle doesn't have the balls to fire the garbage leadership. Says a lot.
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I always had a hunch of eminent failure with D2 when I found out Luke 'the gimp' Smith was in charge of development, but I loved D1 and ignored all my fears. I knew he would be bad news, just look at TTK dlc. Everyone looks at that dlc with rosie glasses but forgets the things he took away or introduced.
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Lukqs-9
This owl has no set path. - старое
👏what a waist of precious time for both the game being almost halfway into its contract and this forum post👏 -
Luke Smith should be FIRED!
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Christopher Bratt is in charge now. God, would it kill to see some YouTube videos or read some articles?
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Luke Smith is just one guy. A decent, slightly overrated developer but still... Just one working guy. The problem, is Bungie leadershit. Entirely. Execute them, and bring in a new vision. Bad enough, Activision is the ultimate gaming cancer.
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Lost me when you said TTK was the best.
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I think the failures of D2 go beyond Luke Smith alone. Just look at Bungie's repeated missteps over the past 2 months. I don't think Luke Smith has anything to do with these messes. Rather, there just seems to be something fundamentally wrong at Bungie lately. It's like the whole entire enterprise is asleep at the wheel. They've stepped in it over and over and over again with these self-inflicted wounds. But Luke Smith likely didn't have anything to do with any of this. I do think there's definitely some cultural arrogance inside the walls at Bungie. They just seem so completely out of touch with their own customers, and I don't know if sacking one guy will fix this.
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If he were fired or “resigned” I honestly think D3 would be better off.
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Well without a doubt whomever was responsible for the decisions made on destiny 2, should certainly be fired.
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Изменено (Ascent_Cobra): 1/21/2018 7:12:28 AMI remember the D3 debacle like it was yesterday. After the stupid amount of hours I put into D2 on USWest, I had never (and still haven't) looked forward to a game more than D3. To make a long story short, the major players of Destiny 2 are just more smug PR faces/developers ignoring history. Jay Wilson started this trend with D3 and the game never recovered; in the end, Path of Exile eventually buried D3. Then Ghostcrawler did it with WoW. He was instrumental in the Ulduar/LK raid development (sounds like a certain someone and VoG?) and the cheerleading was monumental. Then he and his team dropped one of the biggest POS bombs in MMO history called "Cataclysm." It was then followed it up with an audibly/visually stunning expansion called MoP. Unfortuneately, MoP had terrible PVE and PVP gameplay besides the isle of thunder release/zone and challenge mode dungeons. Ghostcrawler bails to Riot, WoW is then headed by multiple failures with last names most people cannot remember or pronounce. Luke Smith + team is just the latest footnote in this history lesson, and he sadly won't be the last.
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Изменено (Black_Widow503): 1/20/2018 5:52:05 PMInteresting history lesson. I think this is a common issue with the gaming industry. A man comes along, thinks he’s god’s gift to gaming and can’t hear anything that would be contrary to his core beliefs. Core beliefs are the key words here, because you can’t change a person’s core beliefs. This should be common knowledge. The trick is you need to be able to discern when a person speaks if what they are saying comes from a core belief system because if it does, things will never change with this person in a place of leadership. You can’t change a person’s core belief system. Luke Smith, Josh Hamrick, Jason Jones, J.W. all have core belief systems that will never change in regards to the Destiny universe. In fact, their core belief system is contrary to that of a majority of the community that has left this game already. That is why I constantly say if the same people that were responsible for the quality of D2’s content are still at Bungie the game will never be what we want it to be. NEVER. So move on until the leadership changes. Edit: and if the leadership never changes, it would be smart to not buy anymore future products with these people’s names attached. If you listen to all of these people’s past interviews they all sound like a circle jerk of ego fluffing. Go listen for yourselves Luke Smith, Hamrick (he isn’t as bad (egotistically speaking) as these others but he seems a little clueless when it comes to twisting knobs and adjusting numbers and is in charge of the sandbox team. I feel if he had a boss over him giving him better direction he could use his potential more wisely), J. Weisnewski, Jason Jones. They all have a similar belief system as to what they think Destiny SHOULD be.