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#feedback

Изменено (LancerMancer): 9/18/2017 10:02:19 PM
1

Clan management for those larger than the 100 account cap is painful

Clans at present are capped at 100 accounts, and that presents problems for clans which have established large playerbases, or are actively growing large playerbases on this title. [b]1. [/b]The 100 account cap is simply too low given that "parent" organizations/clans/communities do not have management tools to allow quick and painless transfer or referral of users into other "child" clans. [b]2. [/b]Linked accounts take up more than one slot in a clans headcount, e.g. if I have my PC account and my Xbox account in the same clan I'm still only one person but I'm taking up 2 of those 100 slots. [b]3. [/b]If you are in an organization with multiple clans, you can only see your clan members in the in game roster, thus forcing you to add your clanmates in your sister clans to your friends list in order to play with them. In a platform specific case: PC clans will also be hampered by the Blizzard friends list cap of 200, so if you're in clan A with 100 members and your sister clan, clan B, also has 50-100 members, those clan B members don't appear in your in game roster so you have to add a whole bunch of them to your friends list. (That's a hassle no matter what platform you play on) The current clan system works, but only for the smaller end of the spectrum, the "poker night" case to borrow a reference from a month or two ago. A clan can have for example 50 people and 70ish total accounts and have them all under one banner and be fine. But in my own clans case, we have 135 actual people, and about half that number again in total accounts, so we have to maintain two clans. (and we're not even close to the potential size of if r/DestinyTheGame or a big name streamer decided to stand up their own clans) Clans larger than the 100 account cap (like my own) have to do a fair bit of manual management and asking/goading/prodding their players to do simple things like switch from clan A to clan B, and those players themselves have to manage their friends lists just to see people in their sister clans, all of which takes time away from actually playing and enjoying the game. [u][b]Solutions[/b][/u] 1) Clan Alliances Bungie could add Bungie.net support for "clan alliances" similar to what was in place for groups prior to the August Bungie.net maintenance which enabled D2 clans. The bare minimum necessary for this to alleviate clan management headaches would be to allow creation of an alliance including multiple clans (of course), and to add filter options to the in-game clan roster allowing for the user to choose whether to display only their fellow Bungie.net clan members, or to display all members of clans in their alliance. 2) Multi-use or permanent clan invites The only recourse for large clans at this time is to have multiple Bungie.net clans, and there's no easy way for members of an organization to move between those multiple clans at will. The pop cap headache could be solved by allowing a clan to hand out a non-expiring, multiple use invitation to a user. That way, @thatguy can be given invites by $ClanA and $ClanB, and switch between them whenever he wants. He would still be subject to clan rewards restrictions, but it would remove the management overhead involved in letting org members switch between their clans. 3) Management Tools This might need to be part of an Alliances solution, but Bungie could overhaul the clan roster management functions to allow moving of users into subclans within a clan or into separate, existing clans via some sort of clan-linking system. 4) Raise the clan population cap Ultimately this would only be a stop-gap solution for the truly massive clans, but I've included it here anyway. The clan cap may only exist in the first place due to technical limitations on Bungie's side, hence why it's the last item here. A cap raise is not [b]the [/b]solution, but it could work in conjunction with other solutions listed. . Bungie plz, give the clans system another look and implement some sort of fix or workaround to make managing clans over the 100 player cap easier. At least in the case of my own, we've grown to such a size because we care about this game and want to provide the best experience possible for our players, but the 100 account cap strikes me as an unnecessary and problematic limitation. If we cannot have all of our members in a single clan, then please give us the tools necessary to play together with relative ease.

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