Изменено (Vanilla12O): 7/19/2017 4:01:22 PMI am concerned with the hunter class ability. The warlock and titan class abilities can be useful for teammates in co-op and multiplayer, but the hunter ability only affects the one player that uses it. It would make much more sense if the hunter had an ability that could be appreciated by the whole fireteam. For example, a better class ability for the hunter could be a smoke bomb that cloaks allies. The nightstalker perk smoke with class node "vanish" was extremely useful in pve and pvp. The best part was they you could turn your allies invisible too. If the hunter ability remains unsupportive, it is unlikely they will want to be used in co-op or raids at all. I understand that it would be annoying if half the players in the crucible were invisible, but you could simply make the invisibility affect much less transparent and there would be no issue. And for the current hunter ability "dodge", I like it, but it should be incorporated to the subclass skill tree paths instead, because when comparing the hunter paths to warlock and titan paths, they seem to lack fun abilities. If you're reading this Bungie I'm sure you've thought about it, but I hope you will reconsider. I know a lot of D1 hunter mains that are switching over to warlock or titan for D2.