I don't think Exotics should ever be left up to rng. They should all have questlines, cutscenes, and stories surrounding them; you'd acquire and work for them.
Three of Coins should increase the rate at which legendary, exotic shards, and strike specific loot drop. It could also increase the chance and amount of motes and strange coins you'd get.
Xur could sell trinkets that sorta temporarily boost gameplay, aesthetic appeal and giving good deals on ammo types.
I still say he should sell ammo type consumables to put on your weapons instead of us even having elements on our weapons.
Because what do the elements really do? They just take down a shield of their respective color faster, which means there's no need for elements on weapons. They could always adjust the shield and health of pve enemies to compensate.
Now, if the elements had special, secondary effects, that'd be something, but that's not really the case here.
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I like the idea of obtaining exotics through questlines if there was a quest for each exotic weapon. Butt I think that armor should be available through use of three of coins
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I don't agree with that because there's really no excuse for them to just drop when they have their own stories in the description. You should go on a quest to find or build them. Exotics should not be based on chance.
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This guy. I like this.
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I like the idea, kinda like the Exotic Bounties in year one, but for [b]e v e r y t h i n g.[/b]
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Изменено (Jio): 1/4/2017 8:54:29 PM