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Общее обсуждение Destiny.
Изменено (Legend of Jordy): 9/1/2016 2:19:47 PM
135

Warlock Subclass Mastery | New Ability Nodes #Concept

VOIDWALKER - my new favorite subclass

1890

SUNSINGER - my new favorite subclass

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STORMCALLER - my new favorite subclass

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[i][u]TL;DR[/u] - skip to the spoiler box of your favorite subclass below.[/i][quote][url=https://www.bungie.net/en/Forums/Post/212056973]Link to Titan Mastery Thread[/url] [url=https://www.bungie.net/en/Forums/Post/212057101]Link to Hunter Mastery Thread[/url][/quote][i]Below you will find the list of new abilities obtainable for Warlocks; for the list of Titan and Hunter abilities, refer to the links above.[/i] I spent well around 50+ hours designing this concept, which I started a couple months ago. Again, [u]this is a concept[/u] and not an actual future update to the game. Remember, all these perks are optional as they add onto your subclass skill tree as a new row. ___________________________________________  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ [url=https://www.bungie.net/en/Clan/Post/775352/132514066/0/0]VOIDWALKER[/url] | [b]Void subclass[/b] [i]"Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast."[/i] [spoiler][i]Column 1, Grenade node[/i][quote]☐ [b]Collapse Grenade[/b] ★ A grenade that attaches to surfaces and detonates on a second trigger.[/quote] [i]Column 2, Jump node (shared with Sunsinger subclass)[/i][quote]☐ [b]Elevated Glide[/b] ★ Upgrades Glide to carry you higher.[/quote] [i]Column 3, Super node[/i][quote]☐ [b]Singularity[/b] ★ Nova Bomb creates a vacuum on collision, pulling in nearby enemies into its epicenter. Reduces the impact of Nova Bomb. (extended duration with Vortex Mastery)[/quote] [i]Column 4, Melee node[/i][quote]☐ [b]Phantom Grasp[/b] ★ Energy Drain has greater range and pulls enemies towards you. Energy Drain activates on kill instead of hit.[/quote] [i]Column 5, training node (shared across all Warlock subclasses)[/i][quote]☐ [b]Arcane Habitus[/b] ★ Training focused on maximizing Intellect, Strength, and Discipline.[/quote] [i]Column 6, passive node[/i][quote]☐ [b]Warp[/b] ★ After sprinting for a short time, press (B) to blink forward. _____ ☐ [b]Vampirism[/b] ★ Shields continuously regenerate slowly throughout Energy Drain's duration.[/quote] [i]Column 7, training node (shared across all Warlock subclasses)[/i][quote]☐ [b]Veridical Order[/b] ★ Training focused on maximum battle recovery.[/quote] [i]Column 8, passive node[/i][quote]☐ [b]Subsidence[/b] ★ Refunds a portion of super energy if Nova Bomb claims no victims. Explosions caused by you no longer self-inflict damage. _____ ☐ [b]Thatonaught[/b] ★ Grants you control your Ghost's location while you are deceased if you are killed during Energy Drain, allowing you to relocate your grave as long as Energy Drain remains active, for others to revive you. If you are revived after relocating, Energy Drain cannot be achieved for a time.[/quote] [i]Column 9, final node (unlocked after obtaining all Voidwalker nodes, selecting this node locks your subclass build, you may only deselect this node in Social Spaces or in Orbit)[/i][quote]☐ [b]Voidwalker Mastery[/b] ★ Kinetic weapons deal Void Burn damage and active Void Burn weapons gain slight bonus damage against minions of the darkness. Increases Recovery stat.[/quote][/spoiler] [url=https://www.bungie.net/en/Clan/Post/775352/132507324/0/0]SUNSINGER[/url] | [b]Solar subclass[/b] [i]"Fill yourself with Solar Light, dramatically increasing the effectiveness of your abilities."[/i] [spoiler][i]Column 1, Grenade node[/i][quote]☐ [b]Swarm Grenade[/b] ★ A grenade which detonates on impact, releasing multiple drones that seek nearby enemies.[/quote] [i]Column 2, Jump node (shared with Voidwalker subclass)[/i][quote]☐ [b]Elevated Glide[/b] ★ Upgrades Glide to carry you higher.[/quote] [i]Column 3, Super node[/i][quote]☐ [b]Ballad of Ashes[/b] ★ On casting Radiance, deceased allies within your immediate area are revived and brought back to life. Allies become suppressed for a short time after revival through Ballad of Ashes.[/quote] [i]Column 4, Melee node[/i][quote]☐ [b]Wildfire[/b] ★ Enemies hit with Scorch have a chance to spread it's damage over time onto nearby targets.[/quote] [i]Column 5, training node (shared across all Warlock subclasses)[/i][quote]☐ [b]Arcane Habitus[/b] ★ Training focused on maximizing Intellect, Strength, and Discipline.[/quote] [i]Column 6, passive node[/i][quote]☐ [b]Phoenix Reborn[/b] ★ Extended air time during Angel of Light and increased knock-back force with Solar Wind. Orbs of Light no longer despawn on your first death. _____ ☐ [b]Fire Infernal[/b] ★ Ignite nearby enemies on casting Radiance. Brimstone for Scorch now ignites enemies hit by its explosion and will trigger if the target is killed by the damage over time from Scorch.[/quote] [i]Column 7, training node (shared across all Warlock subclasses)[/i][quote]☐ [b]Veridical Order[/b] ★ Training focused on maximum battle recovery.[/quote] [i]Column 8, passive node[/i][quote]☐ [b]The Praxic Creed[/b] ★ Gain bonus super energy upon avenging an allies death. Generate an Orb of Light after saving an ally from the brink of death. _____ ☐ [b]Deathsinger's Melody[/b] ★ During Radiance, damage received drains super energy instead of your health, leaving you untouched throughout its duration.[/quote] [i]Column 9, final node (unlocked after obtaining all Sunsinger nodes, selecting this node locks your subclass build, you may only deselect this node in Social Spaces or in Orbit)[/i][quote]☐ [b]Sunsinger Mastery[/b] ★ Kinetic weapons deal Solar Burn damage and active Solar Burn weapons gain slight bonus damage against minions of the darkness. Increases Recovery stat.[/quote][/spoiler] [url=https://www.bungie.net/en/Clan/Post/775352/147068668/0/0]STORMCALLER[/url] | [b]Arc subclass[/b] [i]“Chain Arc Light to levitate off the ground and unleash torrents of lightning from your hands.”[/i] [spoiler][i]Column 1, Grenade node[/i][quote]☐ [b]Flux Grenade[/b] ★ An explosive grenade which deals additional damage when attached to enemies.[/quote] [i]Column 2, Jump node[/i][quote]☐ [b]Jaunt[/b] ★ A burst that propels the user forward, changing directional momentum, that replaces Glide.[/quote] [i]Column 3, Super node[/i][quote]☐ [b]Electrocute[/b] ★ Stormtrance deals greater damage when focused on a single opponent. Reduces the cone width of Stromtrance's current.[/quote] [i]Column 4, Melee node[/i][quote]☐ [b]Paralysis[/b] ★ Hits with Thunderstrike holds the target in place for a short time. Reduces the impact of Thunderstrike.[/quote] [i]Column 5, training node (shared across all Warlock subclasses)[/i][quote]☐ [b]Arcane Habitus[/b] ★ Training focused on maximizing Intellect, Strength, and Discipline.[/quote] [i]Column 6, passive node[/i][quote]☐ [b]Static Overide[/b] ★ After sprinting for a short time, reload your weapon to increase the rate of fire and magazine size of your next clip. _____ ☐ [b]Short Circuit[/b] ★ Hits with Thunderstrike has a chance to silence the target.[/quote] [i]Column 7, training node (shared across all Warlock subclasses)[/i][quote]☐ [b]Veridical Order[/b] ★ Training focused on maximum battle recovery.[/quote] [i]Column 8, passive node[/i][quote] ☐ [b]Defibulator[/b] ★ When grenade and melee energy is full, deceased allies can be revived by you regardless of their respawn cooldown. Bypassing an ally's respawn cooldown causes the revival process to take twice as long. _____ ☐ [b]Storm Revoke[/b] ★ While Stormtrance is active, press (LB+RB) to end super prematurely, preserving the majority of any unspent super energy. Reduces the impact of Landfall.[/quote] [i]Column 9, final node (unlocked after obtaining all Stormcaller nodes, selecting this node locks your subclass build, you may only deselect this node in Social Spaces or in Orbit)[/i][quote]☐ [b]Stormcaller Mastery[/b] ★ Kinetic weapons deal Arc Burn damage and active Arc Burn weapons gain slight bonus damage against minions of the darkness. Increases Recovery stat.[/quote][/spoiler]___________________________________________  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ Thank you so much for your comments, It's helpful to hear praise, but its also really helpful to hear constructive feedback. I appreciate and take note of the comments that point out a potential flaw of one of these ideas and provide an alternative. Obviously some of these perks are still out of balance, but it really depends on how it is implemented. Any ideas or changes you have please let me know, 50% of this list has been modified because of constructive feedback. Some comments are hilarious even when aimed at me, but I don't want to see any Ninja Justice entering this thread. Thank you.

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