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Изменено (ConfidentLaptop): 7/21/2015 10:41:11 PM
3

Idea #2: Fight idea for maybe a raid.

Good

12

Needs Work

3

Bad

3

I had an idea come to me about a week ago, and Im trying to think of a way Bungie could implement it, if they reeaally wanted to. It involves any future raid, and would be one of the sections of it. Part 1: Six players enter a room. Once this room is entered, all of their gear is set to what they have on permanently. They cannot change any of their stuff, and must be prepared before entering. Three of them are possessed. Once a player is possessed, they: -Fight constant waves of enemies until elimination is over. They are in an entirely separate room. -Cannot all die, or its a wipe -Cannot change gear Any players not possessed must fight against these three possessed character models, similar to a 3v3 Elimination. In hard mode, only the remaining players cannot revive.The NPC's retain all of the stats of the possessed players, and one will randomly have their super charged. After this fight is over, the remaining, non possessed players are revived. There is five rounds, and players cannot lose a single one. After this, section two starts. Part 2: The three players alive must fight infinite copies of the possessed players. The first wave starts with two, and two are added each wave (three on hard mode.) Each wave spawns every 30 seconds, no matter what. If all three die, its a wipe. Players will also have to juggle around an Essence. The only way to regenerate your super is killing enemies while having the essence. The process is quicker than normal though. Hard mode, there is no essence. The other three players who are being cloned spawn in a separate section, which is a long hallway that is very dark and spawns many enemies. One player must carry a Fusion Core to the end of the hallway, while the other has to protect and stick with him. The core is the only thing that gives off light, and prevents attacking. Once the core is dropped off at the hallway exit, the clones will shut down and these players may reunite with the rest of the group. Part three starts here. Part 3: The room goes pitch black. Two cores spawn. Enemies will attempt to destroy them. Players must hold BOTH cores for two minutes. If the player carrying either of them dies, or they drop it, its a reset. Majors will constantly spawn, mostly melee, but a few ranged. After the two minutes, ONE of the cores has to make it back to the middle of the map. A core carrier can die, here. During this, all players receive a slow health drain, so it must be done quick. The player who drops it off gets locked in place and can only shoot. This process repeats two more times after everyone regenerates health. Waves stay equal difficulty, other than the movement of players being lost. After that, everyone gets warped to the middle in a hexagon formation, and locked into place. They are forced to shoot melee majors for one minute, no supers or grenades. After the minute ends, the fight is over What do you guys think? Please comment and tell me, Im curious. Constructive criticism is wonderful and appreciated. Note: This will be edited many many times. I like everyone's ideas, and I want bungie, if they see this, to find some actual good ideas. I doubt Bungie will go looking for this, but if any of the staff sees this, Id very very very much appreciate at least a comment on it.

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