I like monster hunting genre aystems. It's rng but controlled rng. Like X boss has a specific loot table and has a chance at several things. The higher tier or rarity the item the lower the probability of the drop. Destiny does it in the raids but fails to do this anywhere else. What destiny does in the raids is how it should be throughout the game. Like the other games in the genre. I'm not talking about the fps genre. I mean the mmo rpg side of it. You know, because destiny wants to be a quasi rpg mmo thing.
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Yeah absolutely, I agree wholeheartedly. You are actually the second person to suggest this. That said, I think that there definitely needs to be "Crucible Gear"