originally posted in:Art and Stuff
It's a little too hard to see the Cabal's face. You should use that red light inside to help illuminate its facial features.
English
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Thanks for the feed back! I was working on the Cabal face a little this afternoon to make it a little bigger and show a little more detail. Will have to add more of the interface glow and reptilian texture to his face now that I have him a little more menacing.
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In fact, My opinion is that you should not overdo the light if you do it. The idea of an enemy where you have cracked its helmet but when you go up to the body you cant see inside due to the darkness of the inside seems omnious. Imagine walking up to confirm your kill and you can't see inside the helmet your just destroyed. I would be quite wary of just sticking my arm in to feel around or even get my face closer to see whats up.
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thanks. I will use the HUD's red glow to subtle enhance some of the details inside the helmet.