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4/14/2013 5:12:14 PM
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Absolutely awful game.
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  • said no one ever.

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  • Said I. The first one was far better.

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  • To an extent, yes. But the epic combat customization was ruined in the first one by every single enemy in that game being a Bullet Sponge.

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  • And that in turn makes Infinite 'absolutely awful.' Right. Good attempt though!

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  • Edited by The Nameless One: 4/14/2013 5:30:27 PM
    The only notable thing about Infinite was the ending. The story was full of plot holes. No memorable dialogue. 2 weapons at once. No research camera, no hacking, no transportable healthkits. The tears were cool, but extremely underdeveloped, they could've been so much better. The choice of vigors is awful; Telekinesis was amazing in the first one. The gameplay as a whole was a step back from Bioshock 1 & 2. Extremely linear level design. The lack of choices, which should have been one of the core points of the game. Lack of interactivity with the world, it felt like I was walking through a museum. As soon as the fighting starting, all the civilians magically disappeared. The story was unoriginal. Atmosphere was nice though. Let's face it, compared to the first, it was pretty bad.

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  • What Plotholes?

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  • [spoiler]As long as infinite universes exist, there will always be a Booker that does not sell his daughter. Drowning our Booker cannot fix what could, have and will happen. Mixing time-travel and multiple dimensions into a story is going to cause plot holes.[/spoiler] Along with plotholes, there are still many questions left unanswered; [spoiler]How does Elizabeth go from knowing absolutely nothing to leading Booker throughout the entirety of the ending? Why does Elizabeth attack New York and why can't New York defend itself? Why are there two human enemies that use magic when its widely available to everyone? [/spoiler]

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  • Edited by Tartan 118: 4/15/2013 10:11:56 PM
    [quote][spoiler]As long as infinite universes exist, there will always be a Booker that does not sell his daughter. Drowning our Booker cannot fix what could, have and will happen.[/spoiler][/quote] Might as well just spoiler tag this entire post, if we're gonna be like that: I thought this too, but listen to Elizabeth [spoiler]during the Sea of Doors: there are constants and variables; always a lighthouse; always a city; always a man. Booker selling Anna was a constant, and Anna drowning Booker was a constant from all realities, hence why there are multiples of her at the end. All the realities led them to drowning Comstock and therefore Booker. [quote]How does Elizabeth go from knowing absolutely nothing to leading Booker throughout the entirety of the ending?[/quote] With the Siphon destroyed, Elizabeth is no longer inhibited in her trans-reality powers; she can see everything in every reality. [quote]Why does Elizabeth attack New York and why can't New York defend itself?[/quote] Comstock discovered that only his own offspring would rule Columbia successfully once he died, which is why he got Anna in the first place. In Comstock House, the Songbird takes her again, but Booker passes through a tear (I don't understand this bit either) that has him arrive decades later; Comstock's plans are successful and Elizabeth has led Columbia to attack 'the Sodom below', as a prophecy stated: The Seed of the Prophet shall Sit the Throne, and Drown in Flame the Mountains of Men.[/spoiler] [quote]Why are there two human enemies that use magic when its widely available to everyone?[/quote] The citizens of Columbia are, by and large, god-fearing folk; I don't think a lot of them would want to use the Vigors.

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  • [spoiler]Regarding the infinite dimensions, Elizabeth mentions that while there are infinite dimensions, there are also constants that are [i]always[/i] present in every version of the timeline; in this case the constants are two things: Booker is baptized to atone for his past sins and becomes Comstock, or he rejects the baptism and eventually sells Anna in a last ditch attempt at penance. Remember that these are constants: while there are infinite universes, these are always present.[/spoiler] As for the unanswered questions... [spoiler]I thought that it was pretty obvious that destroying the Cipher led to Elizabeth gaining all of the knowledge she knows at the end. Elizabeth attacks New York because she, in that timeline, became the Lamb who was supposed to "enlighten the Sodom below". As for defending New York, I don't know, but that's such a common thing left out in stories that I'm willing to let it slide. Why few enemies use magic isn't really answered, admittedly, but I reasoned that buying them was incredibly expensive, given how expensive upgrading them was. In addition to that, but all but one of the Vigors you get you find either on an enemy that used it, or in a shipping container: the one exception is the first one, which was a free sample.[/spoiler]

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  • Didn't see your post pretty much saying what mine says. :P

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  • Pretty much, yeah, though I do think that you worded yours far better. You also had far more supporting details than mine.

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  • Edited by Lord of Admirals: 4/14/2013 5:54:24 PM
    You must have not been paying attention in the game if you don't know why Elizabeth attacks New York. Why is it in the original BioShock, if every enemy is disfigured because they're shot up on Adam, that none of them use Plasmids? Which is why at the end of the game after the credits, it shows you didn't succeed.

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  • Because you have to spend ADAM to get Plasmids. The Houdini Splicer can teleport and fire fireballs.

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  • Yeah, and that's why they're disfigured. Because they used ADAM to alter themselves. Well there you go, that's like one enemy in Bioshock 1 that can use special abilities that everyone should have access to.

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  • That's not the point. They want it because they're addicted to it, they don't want to spend it on Plasmids. They're dependent on the substance, both mentally and physically. Listen, if you like Infinite that's fine. It's better than a lot of crap out there. But as a Bioshock game, it falls short.

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  • And why is ADAM addicting? You'd think they'd be spending it on Combat Plasmids considering the current state of affairs in Rapture. Well, you have no arguments anymore accept for the only 2 guns thing. Which I have to agree is dumb.

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  • [quote] ADAM acts like a benign cancer, destroying native cells and replacing them with unstable stem versions. While this very instability is what gives it its amazing properties, it is also what causes the cosmetic and mental damage. You need more and more ADAM just to keep back the tide. -[url=http://bioshock.wikia.com/wiki/ADAM_Explained]Audio Diary[/url][/quote] Imagine if the player didn't go to Rapture; the place isn't too bad. Splicers fight Big Daddies to get ADAM. Do you ever see Splicers fighting Splicers? And what? The only thing you spoke about was 'plot holes'. Let me expand on my points; Dialogue; Recall a few quotes from the game. Bioshock had some very interesting dialogue. I could recite some of them right now, not word for word, but I'd get the jist of it. I can understand the research camera and health kits. But hacking; it's done for you with a vigor now. Completely removing the challenge of it. It added a neat little aspect to the game, but now it's completely gone. The tears.. In a story that expands infinite universes, you'd think Elizabeth could phase in something other than a freight hook. When you come to a tear in the game and you hear people talking, but spend the entire time trying to look through the tear to find the person, yeah. Why did they do that. The vigors were pretty lame. There's no interactivity with the environment. You can of course bring in an oil slick from a tear and set fire to it. But that's only if the situation allows it. I think Telekinesis was arguably the best Plasmid in the entire series. The gameplay being a step backwards. The "upgrades" were uninteresting; "upgrade damage by 25%'. In Bioshock you could set traps with the Crossbow, hack mobile turrets, hack turrets, hack security cameras. I don't need to expand on the level design, do I? Just look at the map of [url=http://images1.wikia.nocookie.net/__cb20100113060453/bioshock/images/3/3d/Arcadia_Map.png]Arcadia[/url] for comparison. Tell me one choice that directly effects the game that involves more than getting stabbed in the hand. Then think back to the choices of Bioshock 1 & 2. In Shantytown, I came across some guys who had an item I'd gladly have bought off them. The only way of getting said item, was killing them. [spoiler]The plot wasn't [url=http://i.imgur.com/oMAnQSX.png]very original.[/url][/spoiler]

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  • [spoiler]In regards to the lack of choices that directly impact the game, I would say that's because a major theme in the story is the irrelevance of many choices -- like the different emblems for Elizabeth's neck -- but the theme is the irrelevance of [b]many[/b] choices, not [b]all[/b], with a few choices actually having any impact, like Booker opting to allow the Elizabeths to drown him. I can understand your frustration with not making those choices, but I think it was done because they wanted to tell a more concise story with a clear vision in mind.[/spoiler] As for the rest of your complaints, those are opinion-based, so I'm just going to say I disagree with you on most of them, although I do agree that only having two weapons was lame, as were the weapon upgrades and the weapon sandbox not being as unique as in BioShock 2 (I felt a lot of the weapons were useless in BioShock 1). I don't necessarily think the gameplay is a step backwards though, as I do love the faster pace that combat has in this. And I just wanted to say that I hated the hacking in BioShock 1. I didn't mind it in the second one, but it was far too immersion breaking in the first.

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  • Hahaha. That's pretty good. You've got good points. Good job sir, you have swayed my opinion. Either way, I love both games very dearly.

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  • I exaggerated a tad with my opening comment. It's a good game, but it doesn't compare to the greatness of the first one. I absolutely loved the atmosphere, it paralleled the first.

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