So this first idea I thought Bungie would never do, but just recently learning if you reset rank for Vanguard, Gambit, and Crucible 3 times you can get weapon drops that roll with 3 perks in each trait slot made me think "Maybe they'd do this".
Now to the point, make perks on crafted weapons multiple unlocks instead of a single unlock.
Basically so we can have more options on the go, ideally we could over time unlock EVERY perk on a gun but I can live with 3 per-slot, so 3+ Barrels, 3+ Magazines, 3+ Traits for both slots, and maybe being able to put all mementos on as well.
Another thought is to make the cost of Enhanced Traits reduced if you already have the regular version on the weapon, so if I have [b]Firing Line[/b](costs 300RE) selected when I upgrade to [b]E Firing Line[/b](costs 1AA & 2000RE) it'll cost 300 less.
My final thought is with Adept versions of weapons, sure I can craft [b]Submission[/b], but what's the point if I can get the same roll on [b]Submission (Adept)[/b](even more so since crafted Submission would only have 1 perk per slot), I have a couple suggestions here involving either a new Adept slot, or adding Adept Mws to the Masterwork list.
#1: Obtaining an Adept weapon unlocks the Adept slot
#2: Obtaining & dismantling a Deep-sight Adept weapon unlocks the Adept slot
#3: Doing #1 or #2 and unlocking two Enhanced Traits on the weapon unlocks the Adept slot (Maybe even add another extra row of perks if the weapon is made Adept)
#4 Doing #1 & 3 or #2 & 3 AND reaching a certain level on the weapon (idk 20 or 30 maybe)
EDIT: Oh and making either EVERYTHING craftable, or ATLEAST Dungeon weapons always craftable.
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