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9/9/2022 10:30:58 PM
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Can we get a bone thrown to warlocks they are drowning of being useless

This is for pve will get to pvp afterwards This all from my time playing and from what I could gather from friends and ransoms along the way Void 3.0 is decent at best (devour is the only thing that saves it if it wasn’t there Void wouldn’t be played) weak abilities and 1 aspect devour is a must and the other 2 are just awful. I don’t even know how to fix void imo maybe not have to charge your grenades for the buff grenade aspect or something idk supers are also mid at best no damage only there there for easy devour proc. Don’t even get me started on nova warp All in all feels like it got nothing new out side of 2 insanely weak abilities (melee, and child of the old gods) feels like it’s missing something aswell but not as bad as solar Solar 3.0 I would say the same about solar as I did for void Abilities are really weak nothing special other then well super but even now there’s no point to run it since bubble does it better. Again only 1 good aspect and that’s the improved grenades and 2 complete useless heat rising and icarus dash( outside of skipping jumping puzzles )are useless in pve The new melee is cool LOOKING but that’s were it’s usefulness stops why is it that this ranged melee on has a foot or 2 of actual use because if you are close it won’t use the melee if you are to far away it won’t hit/do any thing it has to be just right and then no damage unless you heavily spec into it and I mean heavily celestial fire is good but nothing to right home about. Dawn blade super is weak just like nova warp does, little to no damage and runs out way to fast for you to actually get any use out of them All in all it just feels like missing a huge chunk of something and doesn’t feel new or refreshing after the 3.0 treatment Arc3.0 Just I don’t know where to start, arc warlocks are a glorified risk runner but worse some how Let’s start with they ripped and gutted arc it feels just as useless as before but slightly more enjoyable. The new aspect melee (REALLY SHOULDN’T BE AN ASPECT HUT A MELEE CHATGE INSTEAD) is pretty bad again a new melee that does nothing along side of no damage and now the ball lighting melee and chain lighting melees are also mid at best the ball light is better but it’s still is so bad Arc souls feels just as useless/ disappointing why doesn’t these jolt or chain lighting to targets when you are amplified not just a fire rate change that still doesn’t do anything after wards (also nice shadow nerf on getaway artist) Arc traces feel as useless as they did before the 3.0 update granted the spawn more frequently and get better with the new exotic helmet but this helmet is the only thing that makes arc bearable in pve for me Supers are just awful tickle fingers and chaos reach Tickles every one only kills red bars at medium speeds landfall is the most inconsistent thing (I had a thrall survive land fall and we I came back down it was right underneath me staring at me waiting for something) Chaos reach is to short and does no damage ( I’ve seen the way to make it do damage but it’s hilariously over complicated you need a well some one using div and you need geo mags and sunspots to make it last longer this is a joke right where the other 2 classes just get throw on an exotic and call it a day) All in all it feel like at least 50% of this class got taken away and it’s sad it’s a joke Stasis is decent but it’s only used for the freezing turrets and that’s all that good for pve on this class Pvp, Before we get into this I’m going to say the only reason you see dawn blade is the most played subclass is because it pretty much the only because of icarus dash it’s just free movement that’s all every thing about solar is awful in pvp except for icarus dash Void it’s just like pve mid at best and if it didn’t have devour nobody would be using it Both nova bombs are just good shut down supers, nova warp is just plain awful Ability wise all pretty bad but improved axion bolt and vortex are fun that’s pretty much it If any one says what about child it’s awful to it tra king is -blam!- if you don’t of sight of target even then it’s so unreliable it’s decent in trials because it stops rezing that’s it Solar Just like i said it’s only used for icarus because of free movement Dawn blade is decent would be better if they gave it back it’s extend capabilities like bottom tree had also needs to fix hit reg it’s awful Well is nice on capture points but it’s so easy to cancel with Luther supers and special/heavy ammo Only melee that’s good in pvp is celestial fire the snap is useless Arc Yea it’s pretty bad both supers shave huge damage/hit issues chaos reach doesn’t even kill no more you tank the start of it to get behind cover and the duration is just plain bad same with tickle fingers land fall sooooo inconsistent I just punched a tickle fingers to death as it pops above my head while I’m typing this out Arc souls is decent at best only really becomes good is when you move as a pack of 4-6 people roaming the map with them by your self they don’t shoot fast enough or do enough damage that have one doesn’t decide a fight New melee aspect is mid only really comes into handy when I’m there’s 3 or more people in a group and one is already jolted other then that it goes nice with wave frames and sliding into one person to only confirm that one kill Just don’t play warlocks at this point you guys are better off playing anything else IMO

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  • Titans imo are in a worser state then Warlock Stasis = Warlock -> Hunter -> Titan Void = Hunter -> Warlock -> Titan Solar = Warlock -> Hunter -> Titan Arc = Hunter -> Titan -> Warlock I’d only put Solar Warlock as number 1 solely because how necessary Well is in harder content and raids. The rest of their Solar kit is dogshit and needs a buff. There’s no way I’d want a Solar Hunter over a Solar Warlock unless we have enough Wells already but they Hunters are better off on Void/Arc Titans are definitely in the worst spot and it’s not even close, Hunters imo are the best overall with Warlocks being smack in the middle.

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    • Well of Radiance Period

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    • Edited by Malenia, Blade of Miqullla: 9/11/2022 7:07:12 PM
      Here's my take on the Warlock 3.0 changes as a mostly PvE player. Void 3.0 - best of the three. Void feels powerful and is easy to get everything rolling. Weaken, volitile, surpress, Devour are all useful in any activity. Cataclysm Nova Bomb could use a little fix where the seekers don't instantly explode and Vortex could use a bit more SUCK and a tad more of a damage buff but the overall kit is absolutely crisp. Not much a fan of the ball melee though, but I've gotten use to it. Nova Warp has infinite health and can ACTUALLY kill tanky enemies unlike Stormtrance and DayBreak, I'll get to those. Solar 3.0 - the neutral kit is fantastic, especially being one of the only solar classes to pop Restoration on demand without the use of an exotic. You can easily chain kills to keep your ability uptime at near max. Pair it with a incandescent weapon to get even more benefits. Phoenix dive having a 2 minute cool down is meh... but if you synergize your build for class ability, it's a non issue in pve. The scorch ignition system is also fairly good on Warlock with any grenade and melee combo getting instant ignitions. However, Daybreak is absolutely dead. The super is god awful in every piece of content. It runs out incredibly fast even if you never use Icarus dash and even with Dawn Chorus, Tractor Cannon and everything else, the super damage is subpar against single targets and it's ad clear is even worse. In order for Daybreak to be "meh" you have to focus every fragment you have to benefit the super and even then, it's supbar at best. Why would you EVER use Daybreak when you can do MORE DPS by throwing a fusion grenade?? Having 2 of the 3 Aspects focus of in-air combat when the arguable BEST kit to run is pure Well, it kind of makes them useless in 99% of the content you play if you do any kind of endgame. Being in the air is a death sentence. Solar 3.0 just doubles, no Quintuples down on Warlock being the Wellock exclusively. It has the best synergy with solar 3.0 and paired with Starfire Protocol, is has the highest DPS potential of any class in the game. Arc 3.0 - There's no way to cut this other than, both Arc supers for the warlock suck straightassbooty. Stormcaller is crap and can't kill diddly except paper thin trash mods unless you run Crown to make it last forever or Brace to make it tickle orange bars a little bit faster. Chaos Reach is only viable with Geomags and it's been that way forever. If anything, the 3.0 reworks completely power crept our roaming supers out of the game. Why would you use your super to clear ads when you can throw 1 single jolted grenade and have that wipe a room? The new slide melee is pretty fun when paired with Necrotic grips, Felwinters helm etc.. and it'll be even better once Bungie fixes Heavy Handed but I honestly wish it was a regular melee like the Titans mega punch and not an aspect. Arc feels like Sunsinger where your abilities are up 100% of the time with all the ionic traces you're pooping out but Arc Warlock has 0 survivability and no way to Regen health or shields unlike Arc Hunter and Titan unless you main Karnstiens. Overall Void was the best, as it basically brought us everything we had and then give us a little move. Solar basically axed off one of it's supers and now is basically just Well or GTFO but it's neutral perks are incredibly strong. Arc, well, everything that sucked with Arc before still sucks and the things we had that were good were either removed or are slightly less good but can be fixed fairly easily into something great.

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      • This is the most biased and straight up wrong take I've ever seen. Bubble is better than well? Wtf

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      • Warlocks are Butterflies Hunters are Hornets Titans are Honey Badgers PVE: Void/Converse Holds is awesome. Devour, Continuous Vortex Grenades, Continuous Volatile Rounds, Wells & Orbs Galore. Nova Bomb! Solar/Sun Bracers is great (but Super sucks for Bosses, Well is good for support). Continuous Solar Grenades everywhere you look. Icarus Dash. Heal Thy Self Mod. Arc/Getaway Artis is good (but Supers are trash). Continuous Wells, Continuous Amplified, Continuous Arch Soul, Ionic Traces and Orbs Galore. PvP - depends on skill level, but compared to other Classes and their abilities, always third fiddle

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      • I still prefer Well over bubble, but that's pretty much it. I agree that warlocks are useless. The only way to buff them is to increase chaos reach damage and to give them self-res again. Self-res isn't as broken as it used to be.

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        • If streamers mained warlocks they would be fun. Just get over it, bungie licks the streamers -blam!- hense why they never say anyrhing bad about the game and all either main hunters or titans. Hunters will always be better just so streamera will keep puahing this -blam!- game to everyone. Its like a drug cartel but pushing bs instead of good -blam!-

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          • Warlocks are in a better position than bubble Titan. We need the buffs more. Then buff behemoth Titan in pvp

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            • Aside from Well and Devour, I think all Subclasses should be like what Warlock is rn, not too powerful not too weak, it's the perfect power level

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            • Stopped reading at "bubble is better than well".

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              • Edited by Cooper: 9/11/2022 7:27:10 PM
                Maiming Warlock since warmind my feeling is this regarding the subclasses. Void: Pretty much exactly the same with the addition of volitale rounds even with not able to consume grenade to proc devour once its proced from a enemy kill your set supers are meh as novawarp is pretty much religated to pvp and nova bomb doesnt do enough damage nonetheless great for solo if we could stack debuffs would be amazing in endgame raiding/GMs. Solar:If you liked well or icarus dash you are in luck because that's it, if you liked solar outside of that you pretty much are hosed. Also phoenix dive should just be built in and not a class ability and the class needs a pve aspect be it for healing on grenades like heal thyself or some way to ignite because the warlocks methods are locked to grenades and incandescent also normal rifts have no place outside of an exotic definitely needs a way to ignite on demand Arc:Solid all around however it doesnt add enough to give it a place in endgame its netrual game is just add clear which has been powercrept since year 2 and it's initial purpose. Supers are incredible weak pve wise even with their associated trade off lacks an identity as all warlock trees are ability spam. Stasis:One of the best subclasses period with the warlock being one of the best able to slow and freeze keeping yourself alive or teammates fragments work to get your abilites by taking damage and surrounded by enemies easily achievable still need a great way to shatter as warlocks are legit the only class who can't shatter because... Reasons. One problem is warlocks exotics are the embodiment of niche being barely useable in endgame except for one or two use cases where it actually matters. Alot of them are do extra steps for little pay off in the grand scheme of the gameplay loop but that is likely more subjective than anything as I use so little of their list. But what can be agreed on all the supers are mid

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              • No matter what they do to solar it probably won’t matter. Well is such a dominating super that it’ll always be sought after. Probably a hot take but they should have shipped D2 with sun-singer (Without Self Res) and added Dawnblade as the forsaken super.

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              • Bubble is useless, you have to leave the bubble to do damage, but in a well you are safe and comfortable to dps at your leisure for 30 seconds Now if Titans had an exotic that let you shoot through the bubble, oh would things be different

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                • User Error 404!

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                • Your word salad is drowning in stupidity. With the exception of the actual daybreak super solar is very strong. The daybreak super needs the enhanced tracking and explosions intrinsic as before. Void is obviously strong; child is terrific. Arc 3.0 is also very good; only change needed to compensate is to make chaos an instant burst laser to match other instants. You guys just can't play the class, it's flat out obvious. You also don't understand the identity now; arc warlock isn't going to do big peepee damage; they will clear the field with jolts all day long. Ability spam is at an all time high. You want single target go nova or have your team heal you while you witherhoard double fusion spam bosses.

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                  • Edited by RabbitEars: 9/11/2022 3:50:26 PM
                    Do you not know how to warlock? 😅 warlock solar is just crazy good for pve why would I pick another sub class. Well, heal nades and rift with Lunafaction boots just melts through enemies while keeping your team alive.

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                  • No,warlock are good at what they are meant to do You want them to be used as something they aren't and that's why you think they are worst

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                    • Crutchlocks just need to git gud now. They've had easy mode for too long 👍

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                      • Edited by Elderish: 9/10/2022 3:03:56 PM
                        If you’re not using Child you’re voidlocking wrong. You lose me in the first few sentences. Void warlock’s abilities are insanely good. Try getting over the few seconds of cooldown lost to weakening grenades and run that fragment with the devour/child aspects. Throw on Secant Filaments for extra sauce. Both solo and in fireteams void wrecks. Then solar. I mean come on. Well of Radiance is ubiquitous. Beefed up fusion grenades are insane. Then in PvP the movement kit is excellent. Shoot, even Arc, which is [i]relatively[/i] weak is a ton of fun.

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                        • Edited by High Charity: 9/10/2022 7:38:03 PM
                          Damn crylocks don't have the unquestioned two best subclasses for absolutely everything and immediately throw a hissy fit. Imagine how much you'd cry if you mained hunter and the sheer number of nerfs the class got actually affected you.

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                          • Void warlock is one of best classes in game. Solar warlock is a joke in all iterations since D2 launch and its fun in the sun has been solely tied to icarus dash in pvp and well for boss dps and was otherwise outclassed. Arc is at least better than 2.0 was but they nerfed several aspects of it. I mainly wanted to see arc soul and chaos reach in same place, but it’s a pretty lazy upgrade on bungie’s part overall. Void added what felt like solid new stuff and solar and arc were just not up to that par.

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                          • You clearly don't play warlock correctly then

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                          • Wow...I dont even play my warlock much and even I find this crazy.

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                          • The only thing arguably weak on Warlocks is their supers; their neutral games though are just straight up busted if you spec into them right (which you clearly have not).

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                            • as long as they have well, they serve a purpose :) furthermore, they can hold Divinity :D

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                            • All of that just to be wrong. Warlocks are amazing. You’re just bad.

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