Dear Bungie,
Although it takes you awhile to take any action in regards to our griefs, i.e. LL grind, Sunsetting, SBMM, etc - one thing that has yet to be even whispered about is implementing Boss Damage stats, particularly for raids. Right now, the only way to see it is if we wipe, but it'd be great to know if each individual guardians loadouts are effective. I want to know if ToM is doing the same, less, or more damage than Izanagi's/linear combo - or what works the best against Warpriest.
Is it really that difficult, or will this continue to fall on deaf ears?
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2 RepliesYawn… why does this come up every other couple of weeks?
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4 RepliesWe can't even get stats at the end of seasonal activities now apparently, so I figure the "wipe for damage" joke will live on for now. As far as Warpriest and Oryx, I've been using Stormchaser and Lorentz Driver. I get 3-4mil depending on my role, and that's more than enough to say I did my part. With 2 of us running Touch, my numbers weren't even close.
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Good idea
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[quote]Dear Bungie, Although it takes you awhile to take any action in regards to our griefs, i.e. LL grind, Sunsetting, SBMM, etc - one thing that has yet to be even whispered about is implementing Boss Damage stats, particularly for raids. Right now, the only way to see it is if we wipe, but it'd be great to know if each individual guardians loadouts are effective. I want to know if ToM is doing the same, less, or more damage than Izanagi's/linear combo - or what works the best against Warpriest. Is it really that difficult, or will this continue to fall on deaf ears?[/quote] Bump
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2 RepliesI just watch Rick kakis video after he tests stuff to know the answers
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6 RepliesEdited by Flame: 9/9/2022 10:00:13 PMMy guess is it’s probably harder than we think. Bungie API simply just doesn’t track that stat at all currently. I have no idea how hard it would be to implement it. Might be too much extra information to track, cause should it track just the final boss of the raid, or every boss? That’s a lot of numbers for thousands of 6-player teams. I really don’t what the situation is though as I don’t work there. That’s just how I’ve looked at it I guess. Maybe it’s something they’ve been working on quietly like the in game LFG system that people have been wanting for 8 years that was just revealed for Lightfall.