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Destiny 2

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9/6/2022 6:19:46 AM
7

Expedition Ruffians need to be easier to kill so players aren't fighting against each other

So. The seasonal title for Plunder. Scallywag. You gotta kill 50 Ruffians in Expedition for one of the triumphs. Okay. Just learned from a blueberry why this is one of the worst objectives ever. I'm just trying to do a normal Expedition run. Get in, get my loot, get out. But I see one of my teammates is intentionally tossing the treasures way out into the middle of nowhere away from the drill and haul. Apparently he has to do that so he can slow the mission down enough to get the Ruffians to even spawn as well as have enough time to kill them before the haul reaching 100% causes them to despawn. Now personally I don't care. Like I said I just want my loot, and at first I kinda jumped on the guy cuz I'm thinking hey numbnuts what the heck are you griefing the mission for? But from what I've heard the Ruffians don't even spawn until you've been at a drill site for almost 3 minutes, and then despawn the moment the haul is full, so if you're just trying to do the mission efficiently you may not kill any at all. This...seems really bad? So if you've got someone on the team that wants Ruffian kills, and someone on the team that's just trying to, y'know, PLAY THE GAME, then you've got a team that is fighting against itself to complete/delay the activity. The obvious solution I see here is Ruffians need to spawn *way* sooner, I'm talking like immediately, so you can easily get like at least 2 per Expedition run. I feel kinda bad if I'm making it harder for my teammates to complete a certain objective they're chasing, but if I'm doing that simply because I'm trying to play the game normally, then that means something is deeply and severely wrong with the way this was designed. If players feel encouraged to not only ignore the main objective of the activity they're in, but to ACTIVELY SABOTAGE IT for the sake of completing some other external objective, we've got major problems.

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