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9/8/2022 6:04:00 PM
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Ketchcrash 1 challenge

This type of challenge is really frustrating in design because a) it's RNG as to whether we even get the opportunity to achieve it and b) we're actively competing with our teammates to eliminate the items necessary to complete the goal. Instead of A AND B AND C it should be A OR B OR C.

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  • [quote]This type of challenge is really frustrating in design because a) it's RNG as to whether we even get the opportunity to achieve it and b) we're actively competing with our teammates to eliminate the items necessary to complete the goal. Instead of A AND B AND C it should be A OR B OR C.[/quote] Laughs in "about to reset a second time" I do feel your pain though, its a chore

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  • Edited by mja calg: 9/9/2022 3:12:33 PM
    If you're on Xbox, disable Cross Play and you'll be able to basically do it solo. That's how I got the Cannon - Generators done, because people were killing each other to get this crap finished. And it suck -blam!- that Bungle designed this to screw with people and force them to compete against each other in a co-op activity. Edit: And if I decide to go for the Scallywag title (my 24th), I'll fill those ones in Solo too. Great Game Bungle, forcing us to be anti-social to get objectives done - what a "Woke" company you are.

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    • Challenges like this are destiny at its worst. Stacking bad rng while pitting 6 people against each other to grab only a couple cannons makes for a miserable experience. This is designed to keep people replaying the same activity over and over and over. It's monotonous and just plain bad game design. This encourages people to quit before the activity is over with as well.

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    • They should increase the amount of items required but set it to a team score. So we are not competing.

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    • It's almost as if you have a whole season to complete it. Wow

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    • FYI... There is a part 2 of this challenge in Week 6, but fortunately earning Repute that week is not tied to that challenge.

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    • Edited by Lull9: 9/9/2022 3:22:03 PM
      It's so -blam!- dumb that they are either obliviously designing the game this way or doing it on purpose and turning a braindead PvE activity into a toxic mess where you hate your teammates. Should be: "Do X - fireteam completions grant progress, individual activations grant bonus progress."

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    • Yep, this week's challenge really ticked me off. Previously Ketchcrash felt like a team event, and it felt good. This week it feels like PVP, with players racing and even shoulder charging each other off of the cannons or tank charges, I hope this PVP effect dies down in the coming weeks, but it is certainly no fun this week.

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    • Do as I did change your date go in on your own easy plus it helps with the triumphs

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