Checkpoints/autosaves provide a safety net without entirely removing skill. But if they are sparse throughout a difficult level (or if they glitch out and don’t trigger properly) it can really make things annoying.
Manual saves mean you can cheese difficult sections, although it does require you to remember to drop them at convenient points, which I have a particular affinity for not doing unless I’m playing on a very hard difficulty (looking at you Wolfenstein 3D - might as well rename the hardest difficulty to “please save before opening any door”)
Permadeath has no upsides except for the sheer sake of difficulty and for role-playing purposes, which is why it works in RPGs. If you aren’t aware, Permadeath means that if you die in, say, a level of Halo, you don’t go back to the start of the level, your progress is wiped and you go back to the start of THE GAME with nothing.
This goes for ALL kinds of videogames.
MMOs, FPSs, Platformers, RPGs, Flight Simulators, puzzle games etc. You pick Permadeath but play online shooters a lot? Say goodbye to all loot box items and anything you grind for if you die even once. Good luck remembering to manually save after every single time you get decent loot as well, or every time you finish a puzzle in those shitty iPad games you pour so many hours into.
English
#Offtopic
-
2 RepliesSaving is dumb unless it's something involving random chance.