Checkpoints/autosaves provide a safety net without entirely removing skill. But if they are sparse throughout a difficult level (or if they glitch out and don’t trigger properly) it can really make things annoying.
Manual saves mean you can cheese difficult sections, although it does require you to remember to drop them at convenient points, which I have a particular affinity for not doing unless I’m playing on a very hard difficulty (looking at you Wolfenstein 3D - might as well rename the hardest difficulty to “please save before opening any door”)
Permadeath has no upsides except for the sheer sake of difficulty and for role-playing purposes, which is why it works in RPGs. If you aren’t aware, Permadeath means that if you die in, say, a level of Halo, you don’t go back to the start of the level, your progress is wiped and you go back to the start of THE GAME with nothing.
This goes for ALL kinds of videogames.
MMOs, FPSs, Platformers, RPGs, Flight Simulators, puzzle games etc. You pick Permadeath but play online shooters a lot? Say goodbye to all loot box items and anything you grind for if you die even once. Good luck remembering to manually save after every single time you get decent loot as well, or every time you finish a puzzle in those shitty iPad games you pour so many hours into.
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#Offtopic
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2 RepliesSaving is dumb unless it's something involving random chance.
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Manual Less likely to screw up and when it does it's your own fault.
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Bonfires. Dark souls style
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7 RepliesManual. But you gotta find a typewriter to save at, and have an ink ribbon in your inventory.
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I compulsively save twice every 5 mins and usually make a backup of said save, so manual for me no question.
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I'm disappointed in yall
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Auto saves and checkpoints cause Dark Souls
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Generally, auto saves are the way to go, generally. One exception would be Pokémon so you can soft reset to shiny farm.
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4 RepliesEdited by The First Aifos: 9/5/2022 3:54:39 PMI can give you a very big essay as to why permadeath has many upsides. It doesn’t work for every game, but when the game is built to accomodate it, it can be a wonderful tool, and you’re selling it a little short. I’ll spare you the big essay, though, for now. So long as save points/autosaves are properly spaced, I find them to be the best system for most games. Though, manual saves where you revert back to the entrance of the room/last respite work just as well. The “save in the middle of a big fight” thing really ruins manual saves a lot of the time. Edit: Answer remains the same (save points/autosaves), but I misread your title. Thought you were saying that as a statement not a hypothetical scenario. :p