You trashed the one warlock class that was amazing for PvP. Now its just PVE for warlocks.
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No one should need to be a top player for something to be good. Most people aren’t top players. I’m not, and the vast majority of people playing the game aren’t either. Things should be fun and effective regardless of skill level, and made more effective with high skill level. There should always be a lot of ways for skillful players to get more use out of things, I’m not arguing against that. I’m also not saying the game should hold your hand, but instead that things should flow and work together well in a cohesive manner that don’t put the player at a disadvantage. Most things on Dawnblade put you at a disadvantage lol. I mean Daybreak in PvE is an absolute joke in any scenario. Being in the air like the class wants you to be is a death sentence in any content outside of patrols and regular strike playlists. Only ways to heal yourself are multi kills with Icarus equipped in the air, or consuming a grenade. Either way there’s only one play style that’s decent and it’s near impossible to benefit from the Icarus healing unless heat rises is equipped, and heat rises always requires airtime to fully take advantage of. Touch of Flame is an afterthought because you’re either consuming the Grenade to heal ir activate heat rises, or if Icarus is the other aspect, you’re not taking full advantage of the Icarus healing because you don’t have the buffs you get from being in hair with heat rises. Dawnblade had little-to-no synergy outside of a single build and people are tired of being Well bots, just how Titans were tired of being Domebots. At least Sentinel has an extremely fun and well functioning neutral game. Dawnblade does not.