You trashed the one warlock class that was amazing for PvP. Now its just PVE for warlocks.
-
I really don't have any issue with the class in general, except that Phoenix dive has close to a 2 mins cooldown. Even with next to no build crafting you have nigh infinite class and melee energy uptime and infinite grenades if you opt into a Elemental or Charged with light build. My main issue is the Daybreak super is hella -blam!- even WITH Dawn Chorus. You could literally throw everything (scorch, Ignition, tractor cannon etc) at Daybreak and it'll still do less damage than a handful of fusion grenades. When I can out damage a buffed up super using an exotic that's supposed to make it better just by throwing a few fusion grenades... We have an issue. Heck, if anything Light 3.0 essentially power crept all roaming supers out of existence in pve. Our melee and grenade abilities do so much damage and ad clear with so much uptime you're better off not using your super for anything other than for special ammo finisher or something. Daybreak needs to Scorch by default and have Chorus ignite, or have Chorus extend the super on ignition kills or something so it actually last long enough to clear a room or deal decent damage. Or, I'd opt they just scrap it all together and just give Warlock the Harvester Scythe as our roaming super. It can scorch. It can ignite. It has a tracking projectile and it can spawn healing orbs. It's the Pinnacle weapon for a healer/support class with the urge to burn things.