Couple disclaimers.
1. I haven't sat down and played PvP in like 6 months. The lack on content and poor lobby balancing really ruined it for me. So I expect my first lobbies to be where I [i]was[/i] skill-wise, and not necessarily where I [i]am[/i]. In theory, if the system is working properly, that should sort itself out.
2. I was primarily using The Keening in order to get the seasonal challenge done. I wasn't running optimally and I 100% aped for sidearm kills.
Now that that's outta the way, here we go.
[b]Game 1:[/b] Loaded into a mercy. Got spawn killed and the game ended.
[b]Game 2:[/b] 4 quitters on my team. I was the only one with a positive KDA.
[b]Game3:[/b] One quitter on opposing team.
[b]Game 4:[/b] One quitter on opposing team.
[b]Game 5:[/b] Joined in-progress game. Multiple quitters on each team; got farmed by supers.
[b]Game 6:[/b] Multiple quitters on both teams - moreso on opponents.
[b]Game 7:[/b] Two pre-mades of two - both on the opposing team. One teammate quit. Got spawn trapped and mercied. Lot of lag in this one as well.
[b]Game 8:[/b] Two quitters on opposing team.
[b]Game 9:[/b] I don't think anyone quit, but it wasn't necessarily close either.
[b]Game 10:[/b] One player quit, not too bad otherwise.
[b]Game 11:[/b] I played poorly, but that is my fault. One player quit on my team.
[b]Game 12[/b]: 5 enemy players quit, leaving 1 guy in a 1v6 and no mercy rule.
[b]Game 13:[/b] My team mercied. One opponent quit.
[b]Game 14[/b]: Joined ongoing game with a power play active. Almost brought it back. But not really.
[b]Game 15:[/b] Other than teammates not playing the map well, not bad.
[b]Game 16:[/b] Two players quit - one on each team.
[b]Game 17:[/b] 4 players on my team quit. Got mercied.
After that I got the seasonal challenge done. And I don't know about you guys, but I have noticed a trend.
Other key notes:
1. Lag really wasn't all too prevalent, with the exception of two games.
2. Weapon variety was really bad in my first two games, but it improved (as expected. See my first disclaimer).
3. Pre-mades skewed matches 100%.
4. Certain maps play way too slow or turn into spawn camping / deathballing messes (looking at you Disjunction).
5. Every single quit seemed to happen when deathballing was in full throttle or was definitely about to be.
Y'all guys feel free to share down below as well. Let's keep it civil. This ain't a black-and-white discussion.
-
8 RepliesI suck at PVP, and came back 3 days ago just to see how SBMM was working out. I made a new toon and SBMM is working exactly as I had hoped: [u][b] 44 games played so far this weekend; 24 wins : 20 losses (55%); overall K/D of 0.94 (best game 2.25, worst game 0.4). [/b][/u] That's exactly what I was hoping for - some wins, some losses, some good games, some bad - but 1000x better than CBMM (for me).
-
13 RepliesLike I said. The players who want the non-competitive match ups that CBMM gave are going to be unhappy. They are going to keep quitting out until they either get softer opponents or Bungie makes good on their promise to start punishing this behavior. Point? We’re going to be two weeks into the season, and regular Crucible is still pulling more people with SBMM than it has for nearly the last year with CBMM. So I really don’t see Bungie backing down anytime soon.
-
30 RepliesEdited by Dubufu: 9/5/2022 10:11:17 PMI see quitting skyrocketing. There's no real reason to take a casual mode like control seriously, so good players who try their hardest but fail are actually incentivized to re-match, and bad players who are getting horrifically bounced back and forth on the ELO ladder are also incentivized to leave. Nobody has fun in this equation, at least not the majority. The only people who are "enjoying" this are players with the least amount of PVP engagement and are reveling in the idea that a match is orchestrated for them. They don't care if they bounce back and forth between games for an obviously manufactured 50/50 win rate because they don't actually care about improving. They look at their stats in a vacuum and merely think they are getting better.
-
i get that people want lobby balancing where teams only face other teams but i don't see that ever happening, maybe if the population was much larger but probably not even then. queue times would be ridiculous for teams, and even worse for teams of 2.
-
5 RepliesThx for the post.. but all the things state is kinda expected in beginning of sbmm, and normal also so this might be the new truth better get use to it
-
10 RepliesEdited by hate n payne: 9/6/2022 1:49:50 PMIt isnt the matchmaking, it is the core issues of incentive to play mixed with lobby balancing neglect. If Bungie would simply remove Freelance playlists and make teams and groups face each other, the population and matches would become more accurate and healthy to how players entertain the game. Solos should NEVER face stacks or even pre-made groups unless the game cannot for the life of it not find all solos. This has been and always will be the main issue with matchmaking. It is no different than CBMM forcing players to play against everyone despite players having different experiences of play. SBMM will always be the best option for matchmaking because it caters to the player’s individual behavior of play. The only reason it is a problem is because it is trying to balance and fix the problems CBMM created with its horrific lobby balancing and matchmaking perimeters designed specifically for connection and availability.
-
1 ReplyMy experience with SBMM. Apparently I’m a really good player because I’m getting matches with sweaty clan teams that spawns lock and stream roll.
-
7 RepliesSbmm is a dumpster fire
-
2 RepliesNot sure why more players are quitting. Something approximately like up from 8% to 12% - a +4%. The only thing I can think of is the algorithm is putting together more premade teams with soloplaying than before. Even though that's hypothetical that's in line with their stated philosophy as they described in the future of Matchmaking in Trials and beyond (TWAB). If that's true, it would definitely account for the increased quitting.
-
It’s a lot easier but I don’t know if this is a good thing or not. I’ve not witnessed lagging yet. Queue times are slightly longer. I have noticed quitting,and that’s in this easy mode. There are a lot of players who are worse at crucible than myself which is quite shocking as I’m a complete casual. The skill level curve must be huge in this game if the top players who I used to play against are now struggling.
-
Quitting and intransit drops are frequent. Lag isn't an issue just toxic players who were always toxic and there isn't really anything you can do about it. Sbmm is decent but without dedicated servers I can't praise it fully.
-
1 ReplySbmm has been sweaty but the past 2 years have been so nothing new, I noticed game lag.... since 2017, p2p kinda does that, cbmm is not a truly possible thing, but I played on a friend's account and noticed his games were easier and not sweaty to me, but that doesn't mean they were not sweaty for him, we are all in the same boat, sbmm means sweat for all, not just the 1%, but my friend started playing pvp again by his own choice, I can never play with him, but im glad he is enjoying it again, and not just getting stomped in the ground being lucky just to get 1 or 2 kills, I personally haven't enjoyed sbmm but again I haven't enjoyed destiny pvp since forsaken🤷♂️ Also eff gambit it can burn in fires of Mordor
-
6 Replies
FelwinterBungie is a clown - old
I sound like a jerk right now, but I knew this issue would spike sometime soon. The fact spawn camping, stacking, and gunfight stack is so prevalent it why it's going to be bad. The reason people aren't leaving pvp totally is because its new game placebo and new system placebo, or the fact your the people doing the camping. I was saying this earlier that there should be a 5 second timer of full invulnerability after spawn, that is when your screen shows stuff. There should also be a casual playlist for control that's not sbmm, a freelance for control, and you should be penalized for leaving. The last one should ONLY be applied if spawn camping is fixed. I don't really blame the poeple who are playing pvp casually for leaving, if I were them I wouldn't want to be spawn camped, split spawns so they can 6v3 your teams in seperate parts, 6 stack every gunfight, and 6 stacks in general. -
2 RepliesWhat is “deathballing?”
-
It’s garbage, unplayable pvp, no loot. If you’re going to add sbmm in qp make it at least worth something.
-
5 RepliesHow do you know they quit versus getting DC'd? If too many players from different platforms are in a game, the rate of DCing increases as soon as supers start popping.
-
6 Replies
SnakehideElder Scroll Thief - old
Quitting and clan stacks seem to be the most common issue. Answer? 1. Commit to a match, remove in-game leaving? Probably extreme idk. 2. Freelance modes Ez pz! -
3 RepliesDoes anybody know if SBMM is based on account or is it per character?
-
Mine has been varied depending on the time of the day. Mostly getting easy kills. I've been positive every match. I only use the hunter and I think my PvP load out is equipped right now. I've had a few mercy games, on both sides. I see more lag or maybe Bungie gave titans invisibility and blink. Maps are maps, each has pros and cons. I don't pay attention to the feedbar to see if anyone quits or whatnot. Matter of fact I hardly even bother looking at who won. I am enjoying PvP this season except for the lag. I haven't ventured into comp yet. I may Wednesday when I get home from work.
-
-
1 ReplyEdited by Talia Sendua: 9/5/2022 10:35:47 AM[quote]Y'all guys feel free to share down below as well. [/quote] The problems I encountered with SBMM so far: 1. A few players lagging, sometimes so hard it looked like old "lagswitching" from Destiny 1. Reported them for Network Manipulation, just to be sure. If there is nothing going on behind the scenes there will be no consequences for them because of my suspicion. 2. Realized how bad some gun archtypes are in the game atm. Was also playing Sidearms. Very annoying how basically every other sidearm than 260 RPM is much better in PvP by default. 3. PvP still suffers from too much Special Weapon uptime and no special ammo boxes on the map. Back in Destiny 1 players had to go to "less populated" spots on maps to get special ammo from boxes, resulting in more "off-lane" play in general. We need that back imo. SBMM won't fix it by itself. 4. Stacks, as you said already, pre-defined matches. Very unfriendly experience for Solo Players (hint: I am no solo player, but all my PvP friends quit D2 with Year 1) 5. SBMM may give you better team mates in case of getting kills, but I had also so often players just ignoring Zones and just going for the kills, resulting in most of my teams to lose because of point difference. (Seriously guys, stop being handicaps and play how the mode is intended to be played!) 6. Sometimes it seems you are playing a SBMM match against equal opponents, but in the very same match literally no gun works out for you and you just die constantly. I have Unbroken gilded 5 times, working on the 6th... And it feels in such matches like I am a bloody beginner to the game. Idk if this is just guns not working as they should or lag... But definitely not fun to play.
-
What if Wesley was yelsew.