The algorithm isnt predatory enough. It needs to be in PvE as well. 50% Win/Loss should be in strikes and raids, that way people take longer to progress. The more you win, the more health and damage the enemies have and deal. SBMM keeps things fair you know? The Hive are tired of getting stomped by sweats. They need balanced matches.
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4 RepliesThe game scales enemy health and damage. In a sense already has a bit of SBMM. That’s why you’re not 1-shooting a boss in a 1350 lvl activity when you’re 1570+.