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9/3/2022 8:38:38 PM
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[quote]With SBMM, one team or the other keeps getting quitters. It feels really crap being on the end of it, having 2 people leave in a game. And because it's SBMM, the other team go harder 6v4, so more quit and the game never fully fills quick enough. The experience is really poor. A lot of people say "I was getting stomped on by sweats all the time" the truth is you are probably below average, so an average looks like a sweat because they rush with a shotgun. Either way, quitting is a really really really big issue that I've had especially in lobbies where people are playing like there's a talent scout just waiting to sign them after the game. In control, I'd put on some red borders or crafted weapons to level up and have fun, but if I'm not playing meta or I have all these quitters, there's no fun at all.[/quote] Sorry mate what really effects gameplay Is not people leaving. It's the lack of syngery between teammates, I don't mind losing, I mind when my TEAM-mates can't ACT like a team. One hunter ones off because he's got title call firemastsr, or unbroken, yet he does first thing to a sniper EVERYONE should know is there, then the titan runs off to go punch people I dip because you are BOTH acting INDEPENDENTLY from the rest of the unit. We are about to get slaughter, and it WILL BE FASTER/more efficient to find a new match. I have had more fun with Warlocks who act as a team but many times I leave because this is Freelance Glory Survival and expecting non-verbal teamwork is not that hard to achieve IF YOU TRY. If you run into PvP acting like a man who needs no teammates I will watch gleefully as you die repeatedly and then I'll dip when we are out life's you wasted.
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  • I think maybe half the reason some archetypes of weapon are deemed “bad” are because maybe they aren’t designed for soloing a enemy, maybe it’s for team shooting? Like ARs. You’ll get beat down a lot by people with smgs or hand cannons and the like, but if you have an ar and a teammate has a scout rifle and you are shooting down the same guy, well he’s chummed down.

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  • [quote][quote]With SBMM, one team or the other keeps getting quitters. It feels really crap being on the end of it, having 2 people leave in a game. And because it's SBMM, the other team go harder 6v4, so more quit and the game never fully fills quick enough. The experience is really poor. A lot of people say "I was getting stomped on by sweats all the time" the truth is you are probably below average, so an average looks like a sweat because they rush with a shotgun. Either way, quitting is a really really really big issue that I've had especially in lobbies where people are playing like there's a talent scout just waiting to sign them after the game. In control, I'd put on some red borders or crafted weapons to level up and have fun, but if I'm not playing meta or I have all these quitters, there's no fun at all.[/quote] Sorry mate what really effects gameplay Is not people leaving. It's the lack of syngery between teammates, I don't mind losing, I mind when my TEAM-mates can't ACT like a team. One hunter ones off because he's got title call firemastsr, or unbroken, yet he does first thing to a sniper EVERYONE should know is there, then the titan runs off to go punch people I dip because you are BOTH acting INDEPENDENTLY from the rest of the unit. We are about to get slaughter, and it WILL BE FASTER/more efficient to find a new match. I have had more fun with Warlocks who act as a team but many times I leave because this is Freelance Glory Survival and expecting non-verbal teamwork is not that hard to achieve IF YOU TRY. If you run into PvP acting like a man who needs no teammates I will watch gleefully as you die repeatedly and then I'll dip when we are out life's you wasted.[/quote]

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  • It’s 100% leaving. Against good players 5v6 is already pretty hard but when one quits then that signals a snowball effect. A game where perpetually you have 3/4 similar skilled players against 6 of similar skill is impassible to win or more importantly - have fun.

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  • So I remember back in Halo 2 and 3, you could make a fight of it if you lost a person or two, because you could play conservatively, work to control the power weapons and such (in team slayer, the straight kills game mode). A guy and me pretty much did a Thermopylae against a team of 4 picking them off and waiting at the top of that big three level map with the huge elevator/lift in the center and ended up tying them.

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  • [quote]It’s 100% leaving. Against good players 5v6 is already pretty hard but when one quits then that signals a snowball effect. A game where perpetually you have 3/4 similar skilled players against 6 of similar skill is impassible to win or more importantly - have fun.[/quote] Your stupid, what you said is, there's not a reason anyone leaves, it's that they do it. BUT WHY THOUGH Why do they leave then if you don't agree with the homie above?

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