Even If I bind my keys so that charged melee always has priority, when I use this ability up close a standard punch is executed instead. Is this working as intended?
If it is I don’t think it makes much sense, since 90% of the time players are using it in close proximity to the enemy.
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I've noticed this too and it's extremely annoying. Might have something to do with the knockout aspect but I'm not 100% positive on that. Might just be something about the melee itself that needs a fix