I am a bad PvP player. Control this season however is less fun than last. I have to use meta like fusion to compete, it takes longer time find a match, and most importantly there is as many lopsided games if not more.
Whatever have been changed the most important thing imo has been change - lobby balancing.
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Edited by Spawn Of Apathy: 9/4/2022 1:45:23 PMI’m really sorry to read your experience has gotten worse. I would have hoped that while in the lowest skill groups the match making times might increase, but with much less above average, high skilled, and maybe even average players in the lobby. So you’d have a more even chance at coming out victorious in every engagement. I figured more if you would be like my friend just having a blast with auto rifle battles (he hates precision weapons, like a true Titan main. lol ). No judgement, but can I ask what is normally your primary weapon type of choice for PvP?
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I have been running pulse/HC, shotgun/sidearm for a while. According to destiny tracker I am usually between 2%-4% in control idk what lobby I am in but I know I am bad. The “worse” part is, again this is just my perspective not saying this is a bad thing, that this is not a casual playlist anymore, and there are still many lop sided games and more stacks. Also I solo 100% of the time so I can be biased.
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Edited by Spawn Of Apathy: 9/4/2022 3:16:19 PMIt looks like according to Destiny Tracker you’re averaging better this season in Control compared to your lifetime average. You’re right now lower in K/d than last season, but higher than any season before last season. And this season you’re actually averaging more kills per game than any past season. I don’t think you’re as bad as you think you are. Though I get if the kills don’t feel as though they come as easy, and it does look like you deaths have also ticked up. So you’re not yet stringing together any many kills before dying. Maybe it’s one of these times where statistics don’t tell a full story. Anecdotally I can say that people around our skill level have “off” games. Maybe it’s a map we’re good at, or a facing off against loadouts or a play style we struggle to have an answer for. If we were significantly better in these areas we would be a lot higher in skill rating. Maybe as SBMM does it’s think to place people where they better belong over a period of time you’ll start to see things ease up a bit more.