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9/2/2022 12:14:22 AM
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Go watch YouTube for build advice You’re struggling because you’re not taking advantage of any of the synergies built into the subclass. So you are only using a fraction of the power available to an arc Warlock. Look at what my Warlock is running.
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  • 3
    SlingshotNerd
    SlingshotNerd

    Stormcaller 3.0 is not good; needs buff - old

    Mf you’re using STRAFE glide? Dawg your Warlock privileges should be revoked.

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  • I’m a PVE player. Burst glide just runs you into trouble with no benefit, and it makes jumping puzzles even more annoying.

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  • Edited by the_king_5000: 9/2/2022 5:07:59 AM
    A slightly modified version of the same build warlocks have been running for years now. Crown of tempest does nothing new. Stormtrance is still relegated to very mediocre crowd control. Has no place in any higher end content. Cant handle anything higher then red bar tier enemies. Chaos reach is still one of the worst dps supers and still on the lower end for burst dps. Warlock arc is still the same as it was before 3.0. The same ability loop builds that we had before, but now we can run faster. Still stale and underwhelming.

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  • Edited by kellygreen45: 9/2/2022 7:54:02 AM
    But it plays entirely differently. Which is the point most complainers keep MISSING. Th point you are making is that you want a different game. Stormtrance’s role in the game is crowd-control. Chaos Reaches role is that it does high burst damage but you need to wear GeoMags if you want high total damage. In a game where supers are not the primary way in which we do boss damage. That is just a bad habit we picked up because it took Bungie years to fix the design problem baked into the vanilla game. Those problems have now been fixed. IOW, when we played Kingsfall back in 2015, we didn’t stand there and dump our supers into bosses during damage phases. You’re upset because you want to play a game that Bungie isn’t interested in making.

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  • It doesn't play entirely different and that is one of the complaints from alot of people. Same synergy and combos as arc 2.0. Most people are running crown of tempest or getaway artists which is the same thing they were running last season. It revolves around ability loop and regeneration through use of exotics and ionic traces which is the same thing we were doing last season before the changes. Only thing new is the melee and amplified. Both are underwhelming to be honest. Asking for a buff to the supers isn't asking them to change thier entire design philosophy of the game. Stormtrance has been a joke since D2 began. The class is meant for crowd control but it doesnt even do it well. Chaos reach is severely behind other burst damage supers. Also im not sure if you are aware but most of the boss baking strategies in D2 revolve around the use of supers. Why do you think blade barrage and cuirass of fallen star Thundercrash are used so often against bosses. Supers are in fact a primary source of dps for most bosses.

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  • It plays differently. It’s just peoples expectations are unreasonable. Void 3.0 didn’t completely remake Voidwalker. It just gave it a power boost. Arc 3.0 gave Arc a power boost and more build options. People are just mad that their favorite builds were broken up and that the power boost was given to the neutral games and not the supers.

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  • Edited by Azrael-Symphony: 9/3/2022 10:50:11 PM
    [quote]It plays differently. It’s just peoples expectations are unreasonable. Void 3.0 didn’t completely remake Voidwalker. It just gave it a power boost. Arc 3.0 gave Arc a power boost and more build options. People are just mad that their favorite builds were broken up and that the power boost was given to the neutral games and not the supers.[/quote] Peoples expectations are from D1. Stop gaslighting people mate, People are not "overexpecting," the warlock got Nerfed hard from D1. Stormtrance in D1 was for both Ads and Bosses, and it reflected that we are bring the power of lighting to bear. Kelly, you can say all you want that other Warlocks are to dumb, but many if not most, look at the Warlock and express utter displeasure, using the scientific method one can easily come to the conclusion Warlocks got Shafted hardcore.

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  • What exactly plays differently about it? The core gameplay loop for arc 3.0 is still about ability loop and regeneration until you receive your super and then rinse and repeat. You can be slightly more aggressive with the slide melee but thats null and void in higher end content.

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  • The neutral game is MUCH more powerful, and they’ve clearly defined it as a subclass that is best played very aggressively and in a crowd control mode. IOW it’s the Light equivalent of Stasis. Except you vaporize the mobs rather than freeze them. Prior to this overhaul Arc warlocks had one of the weakest pve neutral games in the entire game.

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  • And they still have an underwhelming pve neutral game after the overhaul. Grenades are the same. Titans received the grenade specialist treatment in this update despite warlocks always having the identity of being the class that has the best grenades and having the ability to modify them. Storm grenades were a warlock exclusive for years but now titans are the only ones able to have a more powerful version? The slide melee is the only thing that is new to the class. It does add a form of aggressive playstyle, but it is a death sentence in anything that is endgame content. Ionic traces no longer give super energy. Jolt is a watered down version of arcweb. Arcsoul is still pitiful even when amplified. The neutral game is in pretty much the same state as it was before 3.0. So what exactly is so much better in arc 3.0 that all of us seem to be missing? Did you receive an exclusive update that nobody else received? You can't just keep saying that its better without providing specific scenarios and details on what is better.

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  • Edited by kellygreen45: 9/2/2022 8:20:19 PM
    Disagree. I can throw a pulse grenade, see it chain to five mobs and have them vaporize. When amplified, I ca melee one enemy in my face and watch it and three other enemies die. The argument that they are the same as before seriously calls into question how much time you’ve spent playing a Warlock in pve. Or you’re expectations were so out of whack that you were basically hoping for a brand new game.

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  • [quote]Disagree. I can throw a pulse grenade, see it chain to five mobs and have them vaporize. When amplified, I ca melee one enemy in my face and watch it and three other enemies die. The argument that they are the same as before seriously calls into question how much time you’ve spent playing a Warlock in pve. Or you’re expectations were so out of whack that you were basically hoping for a brand new game.[/quote] And when your not amplified, or the enemies are in Nightfall content? You can say you kill enemies with abilities, thanks for explaining you top out on in solo content at HERO. Past hero Arc 3.0 is pretty lackluster

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  • Edited by Soul_Eater_42: 9/3/2022 4:51:41 PM
    That's not much different than how it was before. It could already chain with Arc Web. The only difference is that Jolt is more consistent since it doesn't rely on the enemy still being alive after the initial hit from the Grenade to chain. That was a major flaw with Arc Web, which made Pulse Grenade the only option to use for effective chaining back then. Aside from that, the new slide melee Aspect, and minor tweaks like being able to spawn Ionic Traces more often, and being able to power up your melee a little with Amplify, is all it got. Stormcaller doesn't even get any kind of enhancement to Storm Grenade like Striker does with Touch of Thunder, even though it was originally a Stormcaller-exclusive Grenade. Just having one of Stormcaller's Aspects make it linger in place for a while with a wider AoE would have been fine.

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  • Arc web was part of a pvp build. None of it was particularly useful in pve.

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  • Grenades could do that since the start of D2. Melee could also do that as well. Grenade and melee are applying jolt now which was formally arc web, being something only warlock had access to. Since bungie has decided to give alot of the warlock exclusive perks to all classes, they have had thier potency turned down. Ionic traces have also been given to all classes and tuned down because of that. Plain and simple, arc 3.0 for warlock is a low effort rework of the previous iteration. It fails to provide any new and unique features and it has underwhelming performance in anything that is considered higher end content or aspirational content as bungie likes to call it.

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  • Your credibility is dwindling.

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  • Edited by Azrael-Symphony: 9/3/2022 10:51:28 PM
    [quote]Your credibility is dwindling.[/quote] At least he has some and isn't talked about in YouTube/twitch video streams. The name kellygreen is not the most popular on destiny forums or just mentioning the username in discord servers, can sometimes have randos mentions they have seen some asinining, backwards thinking posts from a troll on the fourms. I think mate your credibility is something you shouldn't be comparing to other people. People know your screen name mate and not in a good way.

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  • Dwindling because I am unhappy with the what arc 3.0 has brought ? I know the forums are a minority of the community, but alot of people on here feel the same way. Simply put, arc 3.0 for warlock isn't good enough. Super damage is still lacking and overall isn't worth using over regular abilities or gunplay. The neutral game still has the same gameplay loop that we have been using for years. Currently in terms of performance, solar and void are significantly better in every aspect. Void being the best.

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  • Dwindling because you’re spouting nonsense.

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  • Care to explain what exactly I said counts as "nonsense "? Because everything I have stated is the truth. Stormtrance struggles to kill higher end red bars and even orange bar enemies. Its meant to be an ad control super but it fails at its job. Chaos reach is an extended damage/burst super yet every other burst super out performs its functionality. Blade barrage, and thundercrash do what chaos reach is supposed to do but better. The neutral game still revolves around constantly regenerating abilities with the use of exotics and ionic traces. This has been the same gameplay loop for years. The typical builds revolve around crown of tempest and even the new exotics being pretty much the same. Using abilities to refresh ability cooldown. Nothing here has changed.

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  • [quote]Nothing here has changed.[/quote] Prior to Arc 3.0, the Blind status effect was only available from weapon or armor perks, and only Titans had access to disorienting Flashbang grenades. With Arc 3.0, Warlocks are the only class able to consistently generate Ionic Traces from blinded enemies by using the Electrostatic Mind aspect.

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  • [quote]Care to explain what exactly I said counts as "nonsense "? Because everything I have stated is the truth. Stormtrance struggles to kill higher end red bars and even orange bar enemies. Its meant to be an ad control super but it fails at its job. Chaos reach is an extended damage/burst super yet every other burst super out performs its functionality. Blade barrage, and thundercrash do what chaos reach is supposed to do but better. The neutral game still revolves around constantly regenerating abilities with the use of exotics and ionic traces. This has been the same gameplay loop for years. The typical builds revolve around crown of tempest and even the new exotics being pretty much the same. Using abilities to refresh ability cooldown. Nothing here has changed.[/quote] Kellygreen he enjoys going out of his way gaslighting people so he can hopefully report you for violating Bungies Community standards so he can have your post get closed He's a troll who enjoys making your post be locked by the admin. Don't feed into him just call him out and eventually he will stop having fun

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  • Im aware. I've interacted with them in the past. Kelly likes to disagree or be controversial to most topics for the sake of just disagreeing. In thier mind they are never wrong about anything.

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  • My guy I know about the oh so great youtube build. They ar the same damn builds we've had on solar and void. Just the exotic name being uses is a crown instead of a gauntlet. Oh and the new fusion yippy skippy.

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  • Because the entire game is based around using exotics, with a mix of fragments and aspects. It's called build rafting for a reason. Not, I put on super, I win .

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