Warlock players get to have more fun and options, friends of warlocks are happy their friends are having more fun.
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#destiny2
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2 RepliesThat is just an extremely near-sighted way of looking at things. By that logic wouldn’t there also be no downside to buffing hunter or titan super damage? Why not just buff the damage if everything so that everything is better! Well then nothing has improved relative to the rest of the sandbox, and the game just got easier and faster-paced. I’m not completely opposed to buffing CERTAIN supers in pve, but you have to be careful about how you do it. For example I don’t think a flat increase to Chaos Reach’s damage is really fair since it already does substantial damage and is easier and safer to use than other damage supers. However, I would like them to double down on the idea of arc warlock abilities getting enhanced when amplified, so Chaos Reach could deal additional damage and blind enemies (both with the laser itself and the explosions on kills) while amplified. Stormtrance could get increased damage and farther ionic blink distance while amplified. I would also like to see some other super buffs in pve, such as a reduction in energy cost for attacking with Daybreak, and maybe an increase to its pve damage. As for other classes, I think Fists of Havoc desperately needs a damage buff and possibly another buff (here’s an idea, make Eternal Warrior grant the old Trample perk to extend the duration, effectively buffing the super and the exotic both at once). Also, I don’t recall Arc Staff getting much of a damage with arc 3.0, so I assume that super is still weak in pve.