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Edited by BANZAI GEXX: 9/1/2022 9:28:51 PMThe only players against this are the ones who actively do this 🤫😂. You’re right though they should get a 30 minute time out. They do it in gambit so I don’t understand why it isn’t done in quick play.🤷♂️. Or let them quit but lock them at whatever KD they had when they left the match. Let it stick. If they were negative oh well.
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I leave when I'm having a really bad time, just like everyone else did in CBMM so... How bout you play comp if you want penalties.
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Edited by BANZAI GEXX: 9/2/2022 1:37:32 PMRead the twab. The penalties are coming. Enjoy your timeout.
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JasonPassedI am a wall. And I don't care. - old
Exactly what needs to happen, though I think that repeated offenses should lengthen the punishment to a max of 2 hours. -
Or like I said lock them to the KD they had for the match when they quit lol. Keep that negative. 👍
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JasonPassedI am a wall. And I don't care. - old
I dunno, kinda incentivizes scumming the start of a match to get a 5.0 and leaving, ya know what I mean? Must be q way to fine tune it. -
Just make the game count as a 0.0 for your kd
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Never thought about that. That’s true.
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JasonPassedI am a wall. And I don't care. - old
That's honestly what sucks so much about balancing and development, you have to be so careful not to make any oversights at all, or it gets abused and the community has a crap storm. It's scary hard. -
Edited by BANZAI GEXX: 9/1/2022 10:07:07 PMHonestly for quick play they need to get rid of the toxic KD tracking. Bring in pure CBMM with no team balancing. Stacks vs stacks. Everyone says it’s a chill mode to relax and use different weapons. If it is as they say then stats don’t matter.
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If you want it fully relaxed, everything should be removed. Bounties, catalysts progression, etc. It should just be a place to play pvp and nothing more Like you said previously, it should all matter in IB, comp, and trials. This way ppl will gravitate to those once they feel like they are up to the challenge to face players that are dedicated to pvp.
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JasonPassedI am a wall. And I don't care. - old
I'm really on the fence to be honest. On one hand, my matches are really even now, haven't had almost any one way stomps on either side, and it's incentivizing adapting to each team and I'm definitely learning stuff about the 3.0s of other classes that I didn't know. On the other hand, you can't just braindead in it anymore. I personally think clash should be permanently enabled as the CBMM Playlist, so that both can be tested and enjoyed. I like a mode where I feel genuinely matched, but I also like the chance to have a relaxed "screw it, trinity ghoul time" kinda lobby, ya know? -
I agree. Then make a CBMM clash No stats tracked and SBMM control no stats. Stats only in iron banner, comp and trials.
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JasonPassedI am a wall. And I don't care. - old
Honestly, yeah. Maybe add an actual ranking system for survival as well? Like how siege or rocket league ranks work. I personally would love that. -
Uh no not in quickplay. That belongs in ranked. You want a game with that go play halo
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Its a public/casual mode not ranked plus that's a good way for people not to come back. If you want quitter penalty go play ranked or trials
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[quote]Its a public/casual mode not ranked plus that's a good way for people not to come back. If you want quitter penalty go play ranked or trials[/quote] Oh no, the quitters will stop playing... Oh no...
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Typical person who doesnt understand why thats a bad idea
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[quote]Typical person who doesnt understand why thats a bad idea[/quote] Why quitters not playing is bad? How does it make any difference if they're a quitter? They're not playing anyway. Holy crap, dude. Holy crap.
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Why not? Name one downside.
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JasonPassedI am a wall. And I don't care. - old
This guy gets it.