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Destiny 2

Discuss all things Destiny 2.
Edited by Meaga: 9/2/2022 12:36:18 PM
32

Bungie Please ( the crucible )

I’ve played this game from the beginning. I went from a .7, to being average at the end of D1, top 500 in multiple modes in D2, and then back to being just above average now that I’ve swapped to MnK. I’ve been in almost every state of “skill learning” that there is in this game, and I am currently back down to the phase where I really do get smacked around some games. I am once again matching players that are just better, out gun me every time, and make me drop negative. Even COMING DOWN from a high skill level this does not bother me, and I am always welcome to the challenge and opportunity to improve. Well, it makes me mad but that’s besides the point. I still understand that it’s okay to and good to be taught where my shortcomings are. This is not coming from a player who is “looking to stomp”, or a stat farmer. All I play is rumble, comp, and scrims in PMs. (Trials as well, I don’t enjoy it and only do it for loot, so I don’t really count it as one of my go to game modes.) Watching this happen to what was once one of the most fun, unique, and captivating PvP experiences is truly upsetting. Over catering to casuals and bad players kills games. Look at what’s happened to CoD the past few years. NOBODY in that community likes the catering to passive gameplay and casuals either. This is not a Destiny specific issue, many game developers are making the same mistake. While the game is completely different from destiny, look at CSGO. They do absolutely NO catering to bad players and casuals, none at all. That game is still one of the largest E-sports after 20 years have past post release. Realize that large skill gaps are amazing for game longevity. [b]TAKE NOTES BUNGIE![/b] Now we obviously need them however that does not mean that the entire game needs to be watered down for them. Give the lowest of the lowly skilled gamers some safe space, but SBMM in casual modes is not the answer for anyone who invests effort into the game. The thing about a large portion of casual gamers is that they do not have loyalty to one game. They will play multiple games casually, and the ones that complain will always complain. While we need casuals for player population, listening to every change that they want tends to create a worst game. There is a happy medium, but we have gone too far. Control and rumble: The team balancing that I am going to mention obviously does not apply to rumble. Add a matchmaking barrier so that .5s aren’t matching 2.5s. Make three brackets, the bottom, everyone else, and the top. Protect the bottom for the top, that is all. Make it so that bottom tier players aren’t matching pros, but are still matching average and above average players. Some people want to roll through 6v6 shadow thrall all day, that is not me, I rarely ever touch 6v6. I 1-3 stack when I do most of the time. Now that the bottom is protected from the top, MATCH TEAMS TO TEAMS. Overwatch did this at one point and it worked perfectly. Match 6 stacks to 6 stacks, 3 stacks to three stacks ect. For example, a 4 stack would que, a 2 stack would fill the remaining slots on their team. They would match another team consisting of a 4 stack and a 2 stack. It is a casual mode, it’s okay to get rolled sometimes. It happens to me in rumble too guys, I’m trying to get better again. We need to stop with this victim complex that we have as a community. Competitive: Add a ranking system and rank based matchmaking. Use the rank names that you have now, but make them into real ranks (like OW or something). Add top 500 legend as well, and in game leaderboards for comp. Create [b]cosmetic[/b] rewards for the higher ranks as well. Lock the rewards behind a season or something if you really need that to make it profitable. Cool glowing armor, anything that stands out. Make comp worth while. Trails: Destiny 1 trials did not have all of these pool:. It was pure, unmodified, CBMM. It was perfect and gave everyone a fair chance. This is what we need to go back to. Remove the flawless pool, remove win based match making (THIS IS WHY CASUALS CANT GO FLAWLESS!!!!) and make the playlist pure CBMM. Casuals that want to come in here and complain that I just want to stomp, this will actually be the best way to get you guys flawless and trials loot without butchering the playlist. One win resetting wouldn’t be possible, non flawless farming wouldn’t be possible, less cheesey toxic loudouts would be used, and everyone would have a fair and equal shot. A team of toasters trying to get through the trails win based matchmaking will have a horrible time going flawless because they will be more and more likely to match very strong teams as they approach 5 and 6 flawless wins. Remove ALL TRIALS POOLS. [b]Keep freelance, this has been a great was to circumvent the sometimes really crappy LFG community and has been great for a lot of players.[/b] AE? This change was outright stupid. Jumping is not “oppressive”, and under no circumstances should we be catering to 2 sensitivity controller players who botwalk around with fusion and pulses. Bungie you once said something along the line of “we don’t want to buff scouts because the low risk, passive gameplay is boring and bad for the game.” I really hope that you guys realize that almost every update that you have implemented since beyond light has gone so far against the grain of what PvP is in Destiny that it’s disappointing to see. This is a game where movement is half of the skill gap. EVERY GUN (let’s be real and not shout at HCs, controller snipers, SMGS, or whatever), has hilariously large hit boxes and aim assist that would be considered cheating on every other game. To add to that there is no recoil at all. Movement was huge in this game, and let’s be honest, the “grounded” .7 has NO business having a level playing field with 2.0 or even a 1.5. It doesn’t make any sense, a better player should win every time. I am not sure why we are adding tools and systems that nerf skill, and encourage cheesing. “Buildcrafting” is becoming the death of PvP. This is an [b]FPS[/b], a [b]FIRST PERSON SHOOTER[/b], not Smite. There is absolutely no reason that I should have to “build into” my bullets going in a straight like in the same way that I “build into” spamming grenades and high damage abilities, or suppression abilities. It does not make sense and was very obviously implemented to neuter the skill gap that has been created by the in air movement in the game. [b]Every gun[/b], should have perfect in air accuracy in this game, snipers, scouts, pulses, HANDCANNONS ESPECIALLY, should all be accurate in the air. That is this game. People want another “good meta” in reality, that will never come until this system is completely removed, or made easy enough to build into that it is near irrelevant. Lowering the skill gap of games is a very bad move, this system never needed to be added. DAMAGE RESIST/heals: This is game breaking in almost all of its appearances in the crucible. Omni? Still busted. Please fix this Glaives? Way too strong, I am thanking god that they are inconsistent. Restoration? This needs to be reworked in its [b]PVP INTERACTIONS ONLY.[/b] Make some sort of “restoration broken” debuff that appears when you are shot during restoration by another guardian. This would cancel your restoration, and prevent you from requiring it for 1-2 seconds. You absolutely should not be able to heal like you can with loreli, or pop down healing grenades like you can. Again, FPS, not smite. I have a lot of other major sandbox issues but these are my big three. Bungie, I really do enjoy this game at its core. Please, from a player that has been here the whole time, stop doing what you have been doing to the crucible. It is more important to the game than you realize. I know that I am not the most positive community member, but this comes from a place of frustration with recent decisions and this game’s player base. People are leaving, I know that you see it. This game’s PvP has so much potential. Stop listening to the people who just want farm control all day with bows, fusions and stasis nades. Let their play-styles exist, let them have fun because they should, but realize that it isn’t what the game should be. Go back to that beautiful formula that D1 late Y2, the season of opulence, and the 30th anniversary pack all had. This game has so much more potential than is being realized, don’t waste it.

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  • Pretty much agree with almost all of this. Sad that it's getting no attention because casual robots don't care or want to improve because that would be admitting they aren't that good. I sucked majorly in D1 and early D2 as well. My old stats prove this. I got stomped in D1 Trials and D2 Trials of the Nine. Getting stomped pushed me to improve and now I've made it to the Top 500 in multiple game modes. Improving like this was among the most satisfying gameplay that I've ever had because I learned and improved. Sadly, your post will continue to be ignored by both the overwhelmingly casual D2 community and Bungie themselves. They do not care for good players unless they can be put on a camera, told to dance for an audience, monetized, and made to have Bungie and their dying PvP side look good. Good players and their feedback are not desired by Bungie because it's always the exact opposite of what PvP changes Bungie has done so far.

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