If players play the class correctly they still get to have fun with the kit the game has developed for them. I am not even remotely a Bungie shill but not every single super needs to do big d!ck damage. Use your damn heavy weapon; Taipan can be shaped so easily and it's basically a Reed's Regret. Use the arc mod for extra super damage and jolt the enemies first. Begging like a baby isn't going to make Bungie redesign the class, they can't, they don't have the skill for it.
The only super that needs to be buffed or fixed is day break. That is completely useless with it's ultra high cool down, trash tracking, and absolute abysmal damage.
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Edited by UnreadableNames: 9/1/2022 11:11:06 PMIt doesn’t [i]need[/i] big d!ck damage, but why [i]shouldn’t[/i] it have big d!ck damage? 🤯
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I think the point people are trying to make is that it would be nice to have some "big d!ck" damage options, you know that way we can play something other then well of radiance. Its called Variety and warlock has very little for endgame level pve, your either running well for support or ad clear with stasis. Sure we could bring void for survival, but at the end of the day even nova bomb can't pump out close to the dps of Yeet or the Lightning rod. but nope we got to stay in a well with lunafactions and div if its needed. [i]so much fun[/i]
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Chaos reach is a one and done super that deals pathetic damage even with geomags, asking for a buff is a legitimate post.
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I agree that dawnblade is pointless in this sandbox. It should have the intrinsic regen on kill it had before and no cooldown on phoenix dive. However i disagree with your opinion about the warlock arc supers. Chaos reach is a one and done super with very low dps. I think either increasing the super duration or the damage output would be a good choice to make it on par with the other one and done supers while still keeping its own identify.