It's going to be a major positive, it only harms cheaters, Stat paddlers, and unfortunately those that are legitimately 4.0 and above. Play someone just as lethal is not punishment I would rather play someone capable than someone who isn't and would rather have good teammates then bad ones. Sweats don't use casual loadouts and that's a fact so the always sweating crap is a load of crap.sweats always sweats that's why they are good In the first place.
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It has been somewhat surprising how many top tier players are complaining more about having to face other good players than how the game works. The gameplay seems to be mostly fine for them, considering, and if that's the case then there's really no reason to change that experience. If the gameplay is bad that's a different story though. Can't really say for sure because a lot of streamers will pick their best looking clips but in most of the videos and stuff I've seen the gameplay looks pretty good. Certainly not like what's been in my lobbies.
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I wish I could be surprised but this isn't their fault its Bungie's. Bungie allowed a lie go on for years and now that you not only lay the facts out but actally have the intestinal fortitude to implement it was only a matter of time. weats say sbmm will drop the playerbase yet it doing the opposite. Player playing yesterday was 1.1 million in crucible with 1,1 million in pve, both modes saw an upsurge of 500k from a change that only applies to pvp its almost as if the pve mains can enoy the other alf of the game without being bagged by some sweatlord with 1500 flawless. The lag is no different and only changes the issue to when is Bungie going to get off p2p and get dedicated servers? Sony money, fortnite money, chinese money, and eververse money there is no excuse.
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[quote]I wish I could be surprised but this isn't their fault its Bungie's. Bungie allowed a lie go on for years and now that you not only lay the facts out but actally have the intestinal fortitude to implement it was only a matter of time. weats say sbmm will drop the playerbase yet it doing the opposite. Player playing yesterday was 1.1 million in crucible with 1,1 million in pve, both modes saw an upsurge of 500k from a change that only applies to pvp its almost as if the pve mains can enoy the other alf of the game without being bagged by some sweatlord with 1500 flawless. The lag is no different and only changes the issue to when is Bungie going to get off p2p and get dedicated servers? Sony money, fortnite money, chinese money, and eververse money there is no excuse.[/quote] Lol 399k people played pvp yesterday. DTR counts gambit as pvp
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In all fairness the PvE numbers do go up to about that at the beginning of a season. The lag being no different to most people is probably true. Its different if you play a lot though and that's also with twice the player population. So if SBMM had the numbers CBMM had who knows what it would be like. None of the issues that I personally have with SBMM really have anything to do with who I'm playing. And if top tier players are playing their peers and still having pretty high gameplay quality then it probably has less to do with connections than what it might seem like.
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Agreed, on all points. The pve part i'll wait a week but I believe it will continue to rise to match pvp which also will rise. It won't plateau until a month has passed.
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I was really surprised so many people jumped straight into PvP at the very beginning. That's definitely not usually the case so its good that a lot of them seem to be enjoying themselves.
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Had to see it to believe it, don't get me wrong I was one of the detractors that wasn't supportive at first given bungie's history with sbmm but I have to give credit where its due. They finally did it right and aim to improve on it. win /win.
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Yeah, it just shot up immediately and stayed there. I definitely wasn't expecting it to work quite like that either. Its definitely nice to see that a lot of people like it and if you really like PvP seeing the player population go up like that is more important than a lot of the other stuff. At least there's a playerbase now.
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It's a positive, now hopefully bungie don't take this a complete win and get complacent. Its good but has issues and p2p and outliers being top of the list. Lag can be solved by getting off p2p and outliers need to be addressed or it will defeat the point of sbmm entirely.