With all due respect, you’re another player who want to relate to the game as if it were a hero shooter rather than an action-RPG.
The point of the overhaul was to give players more build options, and a greater ability to customize their Guardian and how they want it to play.
So many of you sound like you’re more interested in keeping a competitive edge—or at least the perception of one—-in pvp.
The result being all this focus on what got “taken away”
and no attention being paid to new play opportunities that have been created.
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Well and that's the problem, warlock got somewhat LESS builds than we had before. Also to call D2 RPG is kinda a stretch. Its looter shooter with RPG elements, not RPG.
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I did focus a bit on the given things but not a whole lot. I mentioned how the fragments are good, and idk if I mentioned how I liked all the systems alright, but yeah.