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originally posted in: Warlock Light 3.0: My thoughts:
8/31/2022 3:34:05 PM
11
Let's move on to Arc 3.0. Before the light rework, Arc was the weakest of the subclasses for all characters. Warlock had the strongest Arc which was good, but not great. I had high hopes for this subclass after Solar's disappointment, and because I generally loved it. I remember running around as a blueberry zapping all the red bars in sight. I then learned that it wasn't very good, and shifted gears to explore Solar and Void. As far as Aspects go, I'm not thrilled with the Arc Soul nerf. It can't really hit moving targets as well now, and the amplified buff makes Getaway Artists useless. The surge melee doesn't proc melee mods, which is a [b]huge[/b] non-starter for me with buildcrafting. The Ionic Trace Aspect is pretty good, and I can understand why it's in there. The fragments just feel kind of... out of place. Some of them feel a little wonky. Arc Web should've been an aspect of some kind I feel, and the ammo sliding one is just strange. None are incredibly stellar for buildcrafting. As for grenades, Arc Web straight dipped and was given to all classes. It also felt strange for Titans to get the grenade aspect. Feels more in place for Warlocks. Melee wise, we have nothing new. The supers are not good. Stormtrance was consolidated, which is good, but took a big nerf to Landfall. It is now very difficult to pop a bubble with Stormtrance. Ionic Blink leaches your super energy like nobody's business, and Crown of Tempests is borderline mandatory after Transcendence got removed. Its nickname "Ticklefingers" is not far from the truth as it kills fairly slowly for a roaming super with very little armor. Chaos Reach needed a change and didn't get one. It's supposed to be a long range dps option, but takes too long for too little damage. A beam of pure light I feel should do a little more damage. It is actually more efficient to be doing damage if you've got a good set up than to use Chaos Reach for damage. I'm sorry. No thank you. In summary, our identity of having being amplified enhance things worked on the melees and the Arc Souls and that's it. The Emperor Palpatine power fantasy we were promised never really came about, as our Emperor Palpatine abilities were pretty much all nerfed. To summarize all. The Warlock identity is supposed to be support and raw, unbridled power. If your definition of support and power is being a little better at support than everyone else and spamming grenades, than I'm sure you're happy. Besides Void really, Light 3.0 has brought mostly nerfs and has been boring and unoriginal it seems otherwise. Thank you for your times.
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